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  • ...[[magic]], but have sufficient magical skills to be valued members of the company nevertheless. ...importance to her team are quickly expelled. Kakaxar is the heart of her company, and has their full and well earned loyalty.
    10 KB (1,774 words) - 02:51, 25 March 2012
  • ...eopardize the slaverunning that makes up the company's main business. The Company has been known to try to sabotage the Condescent's operations, and to put p
    9 KB (1,429 words) - 05:49, 7 June 2012
  • ...found he had business talents that allowed him to play a vital role in the company's marketing and economics. When one of Albedo's products, a science-fictio
    8 KB (1,345 words) - 20:43, 8 May 2013
  • ...y virtual worlds, the Eversky is nominally under the control of its owning company, but in practice is more or less an [[anarchy]]. The Sociate usually staff
    8 KB (1,378 words) - 20:06, 2 July 2013
  • ...ies via her duplicates, Dogono took her primary employment with a start-up company called Trang Krep Technologies, founded by wealthy and legendarily insuborn
    8 KB (1,295 words) - 23:16, 17 January 2013
  • ...nd Post-it are trademarks of [[Wikipedia:Dow Chemical Company|Dow Chemical Company]] and
    20 KB (3,203 words) - 03:59, 11 May 2013
  • ...out in the beginning before things got that far. He is talkative in the company of close friends but uncomfortable speaking with other people he doesn't al
    8 KB (1,349 words) - 12:21, 15 August 2017
  • Other rarigs, however, prefer to live by themselves, disdaining the company of creatures corresponding to either of their forms. Where rarigs are rare
    12 KB (2,093 words) - 02:53, 11 May 2013
  • ...e dealt with, though their efforts so far have come to naught. One slaver company, the [[Golden Kingdom]], has come to see Loq as something of a personal nem
    10 KB (1,860 words) - 21:10, 17 May 2013
  • There are also many turnskins, however, who eschew the company of beings of their primary or secondary species entirely, and live either o
    15 KB (2,340 words) - 04:16, 11 May 2013
  • ...sn't to say there aren't many æalogists who work in isolation, or in company with only a small group unconnected to any larger community; in fact, such
    13 KB (2,053 words) - 05:55, 11 May 2013
  • ...ce in Isombren; [[Marblehouse]] has a major presence there, and the engine company [[Heartworks]] was founded in Isombren and still has its headquarters there
    13 KB (2,120 words) - 15:28, 18 January 2024
  • ...ards Lord Feck also has many of, of course, the best known being the elite company of the [[Merdian Guard]]s, who as part of their elevation to their position
    12 KB (2,005 words) - 14:46, 18 December 2012
  • ...best known of which are those of the [[Ikiki]]an [[Crane Consortium]], a [[company]] that supplies tabulators to dreamlords the [[rewel]] over.
    15 KB (2,279 words) - 16:47, 8 January 2023
  • ...of the Great Library is an exclusive corps that calls itself the [[Library Company]] and functions much like a fraternity within a fraternity, and that claims
    16 KB (2,641 words) - 00:15, 1 February 2022
  • ...nd commonly do, overlap; the same individual may, for instance, work for a company, attend a [[church]], hold membership in a club, and be a citizen of a nati
    16 KB (2,564 words) - 15:28, 18 January 2024
  • ...de the [[Tesseract (Eidecia)|Tesseract]], the [[Tidings]], the [[Invisible Company]], and [[Hallot & Dusk]].
    16 KB (2,654 words) - 22:30, 16 March 2013
  • ...heir own exploits, perhaps with some of their fellow priests or perhaps in company with unclerical adventurers (probably, though not necessarily, themselves l
    16 KB (2,565 words) - 01:57, 19 February 2022
  • ...hem as tools or information sources; a rare few actually enjoy the humans' company and social structures. These human-appearing but inwardly alien beings hav
    20 KB (3,253 words) - 02:36, 3 March 2024
  • ...l animes and video games and a collectible card game). Independent of any company, some amateurs have invented their own strains of theders just for fun, oft
    18 KB (2,943 words) - 18:48, 2 June 2015
  • ...y once or twice. The result is that the exiles of Plex form a very motley company, not only in their species and cultures but even more so in their places of
    18 KB (3,022 words) - 04:11, 11 May 2013
  • ...hec's salvation came with the arrival in the area of a large multicultural company of dépaysés who had fought in the [[Second Demon War]], whose
    24 KB (3,941 words) - 23:49, 18 March 2024
  • ...al governments; much of the trade may be done by private individuals and [[company|companies]], but the end result remains more or less the same. Some author
    33 KB (5,167 words) - 15:26, 18 January 2024
  • ...d|taboo word]]—words that should not be said, at least not in polite company, or outside of certain circumstances. In English (and other modern Western
    48 KB (7,378 words) - 00:48, 1 June 2015