Asia (Gallerra): Difference between revisions

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==History==
==History==
Both the beginning and the end of the Deconstruction arguably took place in Asia.  The Deconstruction kicked off with a ploy by the [[China|Chinese]] [[supervillain]] [[Ten Thousand Years]] to take over his home [[sovereign state|nation]], and several neighboring lands as well.  The villain's plan was foiled, but not without the efforts of [[superhero]]es from all over the [[world]]—and the distraction and the drain of resources left the rest of the world with weakened defenses.  Unfortunately, a supervillain from [[Denmark]], [[Overkill]], had, independently of Ten Thousand Years, long been plotting and laying the groundwork for his own scheme of conquest, his target being the [[United States of America]]—and his carefully prepared plans were put into play at almost the same time, not coming to light until after most of the major heroes had already traveled to China to thwart Ten Thousand Years.  Heroes opposed Overkill as well, but as well, but weakened from their recent battle with Ten Thousand Years they were not a match for the Danish villain's power and the multiple layers of contigencies he'd built into his strategies.  Overkill was triumphant, and the heroes' means were further depleted, opening the door for other villains all over the world to take advantage of their nemeses' weakness and seize power themselves.  Thus the Deconstruction began, but it would have been unlikely to have happened had Ten Thousand Years not set it off... while Overkill himself would be loath to admit it, his gambit would almost certainly have failed had the Chinese villain not paved the way.
Both the beginning and the end of the Deconstruction arguably took place in Asia.  The Deconstruction kicked off with a ploy by the [[China|Chinese]] [[supervillain]] [[Ten Thousand Years]] to take over his home [[sovereign state|nation]], and several neighboring lands as well.  The villain's plan was foiled, but not without the efforts of [[superhero]]es from all over the [[world]]—and the distraction and the drain of resources left the rest of the world with weakened defenses.  Unfortunately, a supervillain from [[Denmark]], [[Overkill]], had, independently of Ten Thousand Years, long been plotting and laying the groundwork for his own scheme of conquest, his target being the [[United States of America]]—and his carefully prepared plans were put into play at almost the same time, not coming to light until after most of the major heroes had already traveled to China to thwart Ten Thousand Years.  Heroes opposed Overkill as well, but weakened from their recent battle with Ten Thousand Years they were not a match for the Danish villain's power and the multiple layers of contigencies he'd built into his strategies.  Overkill was triumphant, and the heroes' means were further depleted, opening the door for other villains all over the world to take advantage of their nemeses' weakness and seize power themselves.  Thus the Deconstruction began, but it would have been unlikely to have happened had Ten Thousand Years not set it off... while Overkill himself would be loath to admit it, his gambit would almost certainly have failed had the Chinese villain not paved the way.


Over the next twelve years, in Asia as in the rest of the world, other villains exploited the situation to lay claim to territories of their own.  The first to do so in Asia after Overkill's victory was the [[Bonemaster]], who claimed dominion over most of northern [[India]], but his reign was short-lived; the world's heroes may not have had their former strength, but they were not entirely impotent, and they managed to overthrow this would-be cressarch.  They had more mixed success against the next such threat, a [[supervillain team]] called the [[Zodiac (Gallerra)|Zodiac]] who set their ambitious sights on dividing between themselves all of [[East Asia]] and some adjacent areas as well.  Due to a combination of infighting and some resistance from the remaining heroes, the Zodiac took less territory than they'd wished for, and not all its members ended up with lasting [[cressarchy|cressarchies]] of their own; three did—the [[Ox (Gallerra)|Ox]], the [[Rooster (Gallerra)|Rooster]], and the [[Snake (Gallerra)|Snake]]—but most of the others either were killed or [[imprisonment|imprisoned]] or had to settle for serving one of their former colleagues, and one, the [[Goat (Gallerra)|Goat]], actually defected and joined the heroes in fighting against the cressarchs.  Then, while Asia's superheroes were still licking their wounds from fighting the Zodiac, the villainess [[Baba Yaga (Gallerra)|Baba Yaga]] cemented control over much of western [[Siberia]].
Over the next twelve years, in Asia as in the rest of the world, other villains exploited the situation to lay claim to territories of their own.  The first to do so in Asia after Overkill's victory was the [[Bonemaster]], who claimed dominion over most of northern [[India]], but his reign was short-lived; the world's heroes may not have had their former strength, but they were not entirely impotent, and they managed to overthrow this would-be cressarch.  They had more mixed success against the next such threat, a [[supervillain team]] called the [[Zodiac (Gallerra)|Zodiac]] who set their ambitious sights on dividing between themselves all of [[East Asia]] and some adjacent areas as well.  Due to a combination of infighting and some resistance from the remaining heroes, the Zodiac took less territory than they'd wished for, and not all its members ended up with lasting [[cressarchy|cressarchies]] of their own; three did—the [[Ox (Gallerra)|Ox]], the [[Rooster (Gallerra)|Rooster]], and the [[Snake (Gallerra)|Snake]]—but most of the others either were killed or [[imprisonment|imprisoned]] or had to settle for serving one of their former colleagues, and one, the [[Goat (Gallerra)|Goat]], actually defected and joined the heroes in fighting against the cressarchs.  Then, while Asia's superheroes were still licking their wounds from fighting the Zodiac, the villainess [[Baba Yaga (Gallerra)|Baba Yaga]] cemented control over much of western [[Siberia]].
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|[[Kalimantan]]||data-sort-value="Penunggu"|The [[Penunggu]]||[[Samarinda (Gallerra)|Samarinda]]||249,427||21,000,000||[[Brunei]], ''[[Indonesia]]'', ''[[Malaysia]]''
|[[Kalimantan]]||data-sort-value="Penunggu"|The [[Penunggu]]||[[Samarinda (Gallerra)|Samarinda]]||249,427||21,000,000||[[Brunei]], ''[[Indonesia]]'', ''[[Malaysia]]''
|-
|-
|[[Kamchatka]]||Eruption||[[Kronotsgrad]]||246,500||640,000||''[[Russia]]''
|[[Kamchatka]]||[[Eruption (Gallerra)|Eruption]]||[[Kronotsgrad]]||246,500||640,000||''[[Russia]]''
|-
|-
|[[Kashiria]]||data-sort-value="Blessing"|The [[Blessing (Gallerra)|Blessing]], the [[Mongrel (Gallerra)|Mongrel]], [[Shahrazad (Gallerra)|Shahrazad]]||[[Shahr-e-Kashmir]]||1,550,000||317,000,000||''[[Afghanistan]]'', ''[[China]]'', ''[[India]]'', ''[[Pakistan]]'', ''[[Tajikistan]]'', ''[[Turkmenistan]]'', ''[[Uzbekistan]]''
|[[Kashiria]]||data-sort-value="Blessing"|The [[Blessing (Gallerra)|Blessing]], the [[Mongrel (Gallerra)|Mongrel]], [[Shahrazad (Gallerra)|Shahrazad]]||[[Shahr-e-Kashmir]]||1,550,000||317,000,000||''[[Afghanistan]]'', ''[[China]]'', ''[[India]]'', ''[[Pakistan]]'', ''[[Tajikistan]]'', ''[[Turkmenistan]]'', ''[[Uzbekistan]]''
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:More so than most superheroes, Interface works directly with the common people, inciting them to work their own rebellions against the cressarchs.  She is especially active in the most [[technology|technologically]] advanced cressarchies, and has found ways to use their own technologies against them, tapping into their existing networks and infrastructures and manifesting herself through them.
:More so than most superheroes, Interface works directly with the common people, inciting them to work their own rebellions against the cressarchs.  She is especially active in the most [[technology|technologically]] advanced cressarchies, and has found ways to use their own technologies against them, tapping into their existing networks and infrastructures and manifesting herself through them.
;The [[Ivory Dragon]]
;The [[Ivory Dragon]]
:A native of the [[highlands]] of [[Tibet]], the Ivory Dragon before the Deconstruction supported the movement to secure that land's independence from China, even as she fought supervillains in other lands.  Now, most of Tibet has been claimed by the [[Wonderworker]]—except its western end has become part of [[Kashiria]]—and the Ivory Dragon still longs to liberate her homeland, but usually finds that there is greater need of her powers elsewhere.
:A native of the [[highlands]] of [[Tibet]], the Ivory Dragon before the Deconstruction supported the movement to secure that land's independence from China, even as she fought supervillains in other lands.  Now, most of Tibet has been claimed by the [[Wonderworker]]—except its western end, which has become part of [[Kashiria]]—and the Ivory Dragon still longs to liberate her homeland, but usually finds that there is greater need of her powers elsewhere.
;[[Kudzu (Gallerra)|Kudzu]]
;[[Kudzu (Gallerra)|Kudzu]]
:Kudzu is a hero with powers over [[plant]]s, and who uses that power to fight the cressarchs, tearing down their [[monument]]s, [[palace]]s, and official edifices—though he is careful to contain the destruction and not damage historical buildings or infrastructure important to the innocent populace.  The villainess called the [[Penunggu]], who has similar powers, has tried to recruit him to her cause, but without success.
:Kudzu is a hero with powers over [[plant]]s, and who uses that power to fight the cressarchs, tearing down their [[monument]]s, [[palace]]s, and official edifices—though he is careful to contain the destruction and not damage historical buildings or infrastructure important to the innocent populace.  The villainess called the [[Penunggu]], who has similar powers, has tried to recruit him to her cause, but without success.
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:Whisper's amazing powers of stealth and concealment allow her to penetrate the cressarchs' defenses unseen and strike at vital but vulnerable installations and discover their plans and other things they would rather keep secret.  She is often called a [[ninja]], but this does not seem to be literally true; her abilities are part [[skill]] and part [[supernatural]], but do not apparently stem from the practice of any form of [[ninjutsu]] (and for what it's worth she is Filipina, not Japanese).
:Whisper's amazing powers of stealth and concealment allow her to penetrate the cressarchs' defenses unseen and strike at vital but vulnerable installations and discover their plans and other things they would rather keep secret.  She is often called a [[ninja]], but this does not seem to be literally true; her abilities are part [[skill]] and part [[supernatural]], but do not apparently stem from the practice of any form of [[ninjutsu]] (and for what it's worth she is Filipina, not Japanese).


==Other Supers==
==Other supers==
Not every super on Nuclearth can be easily classified as a hero or a villain, and of course not all who ''are'' generally considered supervillains are or work for cressarchs.  The following are some supers active primarily in Asia who aren't unambiguous heroes but who don't serve under a cressarch and who don't hold territory of their own.
Not every super on Nuclearth can be easily classified as a hero or a villain, and of course not all who ''are'' generally considered supervillains are or work for cressarchs.  The following are some supers active primarily in Asia who aren't unambiguous heroes but who don't serve under a cressarch and who don't hold territory of their own.
;[[Caribou]]
;[[Caribou]]

Latest revision as of 00:07, 24 October 2024

Before the Deconstruction that put supervillains in command of nearly every land of Earth, Asia was the largest continent in the world, and home to a great diversity of cultures and languages. After the Deconstruction, that hasn't changed, but like elsewhere in Gallerra the people of Asia are now the subjects of villainous superpowered cressarchs who exploit them to satisfy their own vices and velleities. Parts of the continent remain much as they were before the cressarchs took control, their oppressive governments having great effect on the citizens' lives but little on the landscape. Others, however, have been drastically changed to comport to the villains' themes and whims. In some parts of Asia—China's Tarim Basin and a few small areas of Kazakhstanspace itself was warped and expanded by one villain's powers, creating fersive regions with a greater interior area than is apparent from their outer dimensions.

History

Both the beginning and the end of the Deconstruction arguably took place in Asia. The Deconstruction kicked off with a ploy by the Chinese supervillain Ten Thousand Years to take over his home nation, and several neighboring lands as well. The villain's plan was foiled, but not without the efforts of superheroes from all over the world—and the distraction and the drain of resources left the rest of the world with weakened defenses. Unfortunately, a supervillain from Denmark, Overkill, had, independently of Ten Thousand Years, long been plotting and laying the groundwork for his own scheme of conquest, his target being the United States of America—and his carefully prepared plans were put into play at almost the same time, not coming to light until after most of the major heroes had already traveled to China to thwart Ten Thousand Years. Heroes opposed Overkill as well, but weakened from their recent battle with Ten Thousand Years they were not a match for the Danish villain's power and the multiple layers of contigencies he'd built into his strategies. Overkill was triumphant, and the heroes' means were further depleted, opening the door for other villains all over the world to take advantage of their nemeses' weakness and seize power themselves. Thus the Deconstruction began, but it would have been unlikely to have happened had Ten Thousand Years not set it off... while Overkill himself would be loath to admit it, his gambit would almost certainly have failed had the Chinese villain not paved the way.

Over the next twelve years, in Asia as in the rest of the world, other villains exploited the situation to lay claim to territories of their own. The first to do so in Asia after Overkill's victory was the Bonemaster, who claimed dominion over most of northern India, but his reign was short-lived; the world's heroes may not have had their former strength, but they were not entirely impotent, and they managed to overthrow this would-be cressarch. They had more mixed success against the next such threat, a supervillain team called the Zodiac who set their ambitious sights on dividing between themselves all of East Asia and some adjacent areas as well. Due to a combination of infighting and some resistance from the remaining heroes, the Zodiac took less territory than they'd wished for, and not all its members ended up with lasting cressarchies of their own; three did—the Ox, the Rooster, and the Snake—but most of the others either were killed or imprisoned or had to settle for serving one of their former colleagues, and one, the Goat, actually defected and joined the heroes in fighting against the cressarchs. Then, while Asia's superheroes were still licking their wounds from fighting the Zodiac, the villainess Baba Yaga cemented control over much of western Siberia.

With these villains' victories, the floodgates were open; there was little to stand in the way of other venturous villains following suit. And so, nation after nation fell to supervillains as the heroes first fought and then fell back to the remaining lands. And as the Deconstruction could be said to have begun in Asia, so too here it ended. The last nation to succumb to a supervillain was Singapore, which in 2004 was vanquished by the Goldsmith, who renamed the island country Pulau Emas and made it into the newest cressarchy. Since then, there has been some shifting of borders due to skirmishes between cressarchs, but no cressarchs have been overthrown, in Asia or elsewhere. Still, the remaining heroes have not given up hope, and there are still those who resist the cressarchs' rules, working to curb some of their worst excesses and still aspiring eventually to put an end their regimes and free the people of Asia and elsewhere from their villainous yokes.

Regions of Asia

Since Asia covers such a large area, it has long been common to divide it into several regions along geographical and cultural lines. As states were divided and recombined during the Reconstruction and people were relocated, some of the cultural differences between these regions, already fuzzy, further blurred. Still, the same regions are often referred to as before the Deconstruction, even if they're now even more poorly defined than they were before: North Asia, or Siberia, comprising what before the Deconstruction was the Asian part of Russia; Southeast Asia, comprising the Indochinese Peninsula and the Indo-Australian Archipelago; East Asia, the eastern part of the continent between North and Southeast Asia; South Asia, mainly made up of the Indian subcontinent; West Asia, including Mesopotamia, the Arabian Peninsula, and adjoining areas; and Central Asia, a landlocked region of mountains, deserts, and steppes.

Before the Deconstruction, several of these areas were dominated by a single large nation. North Asia lay entirely within Russia, while China made up most of the area of East Asia, India of South Asia, and, to a lesser extent, Kazakhstan of Central Asia. Now, however, with the redrawing of borders, no cressarchy covers more than half of any of these regions. Furthermore, the conventional contours for some of the regions have been slightly altered to better align with the new national borders. The conventional line between North and Central Asia is slightly farther north now to encompass the entirety of Zhanga Fessalia, which according to the old regional definitions would each have spanned both subregions. Outer Manchuria, once claimed by Russia and so part of North Asia, now has been reunited by the Rooster with Inner Manchuria and is considered part of East Asia. Central Asia has been expanded significantly to the east at the expense of East and South Asia, while the latter has also lost some ground to West Asia and Southeast Asia to the east and west. Arbitrary as these subcontinental demarcations are, they continue to be in common use in their modified form.

Cressarchies

Immediately before the Deconstruction, Asia was the home of just under fifty generally recognized countries, some of which lay partially in Europe, Africa, or Oceania. As nations fell to the cressarchs and the political world was rewrought, some nations were divided between different cressarchs, while other nations, or parts of nations, were united under the same conqueror. In the end, the number of sovereign states in Asia was greater after the Deconstruction than before; while some of the smaller nations were combined or absorbed by neighboring territories, this was more than offset by the splitting of others. In particular, Asia's largest nations, Russia, China, India, and Kazakhstan, were each partitioned among several cressarchies in the Deconstruction, as were the archipelago nations of Indonesia, Japan, and the Philippines. On the other hand, there are fewer transcontinental nations now than before the Deconstruction, with only Iliestan undisputedly straddling the conventional border between Europe and Asia, and no Asian cressarchy including significant territory in Africa or Oceania. Technically, the island cressarchy of Tukughaasikh includes territory that before the Deconstruction belonged to nations on two continents—most of its islands were contained in the U.S. state of Alaska in North America, but a few of them, the Commander Islands, were part of the Russian Kamchatka Krai in Asia—and therefore could perhaps be considered a transcontinental nation. However, despite the Commander Islands' prior pertinence, post-Deconstruction the entire cressarchy is generally considered to be North American, when it's considered at all. (Despite this, Tukughaasikh is included in the table below for completeness.)

A table of the cressarchies of Asia follows. The names in this table are those most commonly used in the English-speaking world; the names that the cressarchs and the cressarchies go by in their native languages may be different. In the pre-Deconstruction states column, italics indicate that only part of the listed nation is contained in the cressarchy in question; nations in roman type are completely included within the single cressarchy. Very small parts of pre-Deconstruction nations that pertain to a different cressarchy than the rest of the nation are not necessarily acknowledged in the table; for instance, while technically Kalimantan claims the islands of Mapun, Sibutu, and Sitangkai, all of which were formerly part of the Philippines, these have a combined area of only about 1,259 km2—about 0.4% of the area of the erstwhile Philippines, and 0.5% of the area of Kalimantan—and so the Philippines is not listed among the pre-Deconstruction states encompassed by Kalimantan. Note also that most of the areas and populations are approximations, especially the latter; the borders between cressarchies are not necessarily well defined, and few cressarchs have bothered to carry out censuses.

Name Cressarch(s) Capital Area in km2 Population Pre-Deconstruction States
Acrisia Synchrony Iconium 585,000 6,500,000 Turkey
Alamut The Roc Tehran 240,500 9,400,000 Iran
Alcarazat The Alchemist Sanaa 672,000 37,000,000 Oman, Yemen
Almaskune The Phantasm Kyzylorda 796,000 4,200,000 Kazakhstan
Almudunu Mr. Metro Uzma 422,000 15,000,000 Oman, Saudi Arabia, United Arab Emirates
Baikalia The Generator Severny Irkutsk 283,000 700,000 Russia
Baksaran Stewpot Molaleng 458,000 57,400,000 Myanmar, Thailand
Bimdemana King Fleshless Sarmorda 358,000 40,000,000 Iran, Pakistan
Cagau Lady Fingers Zamborangya City 180,459 49,000,000 Philippines
Chishimado Quincunx Asahikawa 83,424 5,900,000 Japan
Chouguo The Ox Nanning 1,840,000 270,000,000 China
Cyprus Anemone Nicosia 9,251 890,000 Cyprus
Dodaeru Azazel Panden 294,551 116,000,000 Japan
Emelyatia The Fool Magadan 2,660,000 3,200,000 Russia
Enem Uqam The Starcaller Aja Abada 339,000 106,000,000 Kazakhstan, Kyrgyzstan, Tajikistan, Uzbekistan
Evemyr Tunguska Norilsk 2,568,000 5,900,000 Russia
Gandaksayana Ampersand Gandaksayana[1] 2,755 7,000,000 China
Gerelia The Lucent Lama Yakutsk 3,018,000 5,800,000 Russia
Granny's Garden Granny Greenthumb Jasil Qala 260,500 11,500,000 Kazakhstan, Uzbekistan
Gumyurdy Sandcastle Täze Mary 690,000 15,400,000 Turkmenistan, Uzbekistan
Hahastan Mr. Fun Hahakent 102 (3,403)[2] 2,300,000 Kazakhstan
Hamadia Blue Hat Aftiriyadhi 1,991,000 36,000,000[3] Bahrain, Qatar, Saudi Arabia
Hellpit The Foul One Zerethron 61,000 2,300,000 Georgia
Huglia The Looking Glass Calcutta 334,000 122,000,000 India, Nepal
Iliestan The Silver Talon Atyrau 463,000 3,000,000 Kazakhstan
Jediel Drillbit Manila 99,702 57,500,000 Philippines
Kaifutu Otakemaru Kotoyohara 72,492 1,800,000 Russia
Kaigoku Ojagani Boushi 4,642 1,600,000 Japan
Kalimantan The Penunggu Samarinda 249,427 21,000,000 Brunei, Indonesia, Malaysia
Kamchatka Eruption Kronotsgrad 246,500 640,000 Russia
Kashiria The Blessing, the Mongrel, Shahrazad Shahr-e-Kashmir 1,550,000 317,000,000 Afghanistan, China, India, Pakistan, Tajikistan, Turkmenistan, Uzbekistan
Lidao Spectacle Xinbei 36,197 22,000,000 Taiwan
Longquoc Vua Long Hailong 287,000 55,500,000 Laos, Viet Nam
Maratha The Nagini Pune 1,278,000 480,000,000 India
Murubida Ninsianna New Ur 672,000 6,100,000 Iran, Iraq, Kuwait
Myanthaima The Maskmaker Kota Bharu 258,000 30,000,000 Malaysia, Myanmar, Thailand
Ña Sha The Ontologue Inner Bangalore 634,000 270,000,000[3] India, Sri Lanka
Otravnina Molotoxin Yaderevnya 66,600 33,300 Kazakhstan, Uzbekistan
Pagan The Presence Dagon 410,000 35,000,000 Myanmar
Praversadesh Monsoon Dhaka 639,000 300,000,000 Bangladesh, India, Myanmar
Probolia The Prelate Jerusalem 144,000 18,000,000 Egypt, Israel, Jordan, Palestine
Pulau Emas The Goldsmith Pulau Emas[1] 735 5,800,000 Singapore
Qaynaciya Mudbeater Baku 121,000 10,500,000 Azerbaijan, Georgia, Iran
Qedimi Primeval Kash 877,000 (2,402,000)[2] 5,105,000 China
Qiongzhou The Gourmand Yaxian 35,191 10,000,000 China
Samhan Merciful Incheon 220,901 79,000,000 North Korea, South Korea
Şigelia The Wheelspeaker Maku 200,000 17,500,000 Armenia, Azerbaijan, Iran, Turkey
Selenia The Moon Master Agaria 782,500 2,000,000 Maldives, Mongolia
Sesuka The Futurist Banda City 388,000[4] 64,000,000 Indonesia, Timor-Leste
Shadukam Al-Dimiryat Juherabad 322,000 45,000,000 Jordan, Lebanon, Syria, Turkey
Sheksiz Madame Nonesogreat Bakanas 33,500 (401,000)[2] 4,000,000 Kazakhstan
Siguo The Snake Shanghai 1,438,000 200,000,000 China
Sumeru The Wonderworker Mükiang 2,145,000 15,000,000 Bhutan, China
Tamradesh Doctor Span Phnom Penh 308,000 40,000,000 Cambodia, Viet Nam
Telopulo Retribution Anagolaya 20,476 1,400,000 Philippines
Tridevyat Baba Yaga Obgorod 3,483,000 9,600,000 Russia
Tukughaasikh Freezerburn Adak 6,821 8,000 Russia, United States of America
Ufurkani The Mogul Karachi 1,046,000 395,000,000 India, Pakistan
Vanarbhumi Raj-Utan Pamauus 482,287 59,000,000 Indonesia
Vazraka The Khaganum New Xanadu 1,138,000 60,000,000 Afghanistan, Iran
Yeke Ulus Hordemistress Bugat 1,825,000 150,000,000 China, Mongolia
Yonodon Lucky Linsang Sadavan 154,000 33,500,000 Laos, Viet Nam
Youguo The Rooster Haishenwai 2,094,000 200,000,000 China, Russia
Zhanga Fessalia The Centaur Ürümqi 2,255,000 98,000,000 China, Kazakhstan, Russia
  1. 1.0 1.1 Gandaksayana and Pulau Emas are city-states and therefore are effectively their own capitals.
  2. 2.0 2.1 2.2 Hahastan, Qedimi, and Sheksiz are subject to fersion (courtesy of Madame Nonesogreat), and their interior areas are larger than the areas they displace. For these cressarchies, the measurements in parentheses are their internal areas, while the measurements preceding the parentheses are the areas they occupy externally.
  3. 3.0 3.1 Both Blue Hat and the Ontologue claim extensive virtual-reality spaces as part of their dominions. Entities that exist only in these virtual spaces are not included in the population counts for these cressarchies, nor are these virtual-reality spaces included in the listed areas.
  4. This area includes only the land area and internal waters of Sesuka. Sesuka also includes many underwater structures and cities, the total area of which is uncertain.

Heroes

Fortunately, Asia does have its share of superheroes trying to resist the cressarchs' rule. Thus far they have not managed to bring any of the cressarchs down, but they still have their sights set toward that goal, and in the meantime do what they can to mitigate the cressarchs' cruelty. Some of the best known and most influential superheroes active primarily in Asia are listed below.

Equality
Equality (Равноправность in the original Russian) is a mental construct that exists within the mind of the supervillain Baba Yaga, but has been given her own independent consciousness and agency by the Greek heroine Endymia. Drawing from her host's own powers, she can project herself to distant locations and act far from her host's physical location.
Extravaganza
This ostentatious heroine makes it her mission to disrupt the cressarchs' plans in the most theatrical, flamboyant, (often literally) explosive manner possible. While she often receives criticism from other heroes for prioritizing showmanship over substance and putting time and effort into glitz and grandstanding that could better be spent elsewhere, the vexation she causes the cressarchs may be not entirely without value.
Funtun
A faceless entity apparently composed of several people fused together in a strange accident, Funtun (混沌) wanders Asia—and occasionally beyond—causing chaos and confusion, though chaos and confusion that always works in favor of other superheroes and against the cressarchs. They have powers related to dance and song—the latter despite their lack of a mouth.
Interface
More so than most superheroes, Interface works directly with the common people, inciting them to work their own rebellions against the cressarchs. She is especially active in the most technologically advanced cressarchies, and has found ways to use their own technologies against them, tapping into their existing networks and infrastructures and manifesting herself through them.
The Ivory Dragon
A native of the highlands of Tibet, the Ivory Dragon before the Deconstruction supported the movement to secure that land's independence from China, even as she fought supervillains in other lands. Now, most of Tibet has been claimed by the Wonderworker—except its western end, which has become part of Kashiria—and the Ivory Dragon still longs to liberate her homeland, but usually finds that there is greater need of her powers elsewhere.
Kudzu
Kudzu is a hero with powers over plants, and who uses that power to fight the cressarchs, tearing down their monuments, palaces, and official edifices—though he is careful to contain the destruction and not damage historical buildings or infrastructure important to the innocent populace. The villainess called the Penunggu, who has similar powers, has tried to recruit him to her cause, but without success.
The Locust
The Locust not only has command over insects and certain other arthropods, but also has the ability to turn himself into a swarm of such creatures—not, despite his code name, necessarily locusts, though that is a favorite form he frequently uses. While the two never met before the Deconstruction, post-Deconstruction Kudzu and the Locust have become close friends, and often work together.
Melt
Given his powers from his experience as an unwilling test subject of the supervillain scientist Ampersand, Melt has the ability to turn himself into a liquid form—and later developed the ability to temporarily liquefy other objects as well. While he does sometimes work on his own, and makes creative use of his powers, he is also eager to help out other superheroes on their endeavors.
Olonkhohut
Originating in Siberia but since ranging far beyond to lend his aid wherever it is most needed, Olonkhohut has the unusual ability to bring events and objects into being by telling stories. Sometimes his name is translated as "The Storyteller", but this misses some important connotations, and more often his name is left in the original Sakha—and certainly it is that version of his name that he always uses himself.
The Pangolin
Before the Deconstruction, the Pangolin mostly concerned himself with protecting the natural world, fighting poachers and polluters and those who would despoil or otherwise harm the environment. He now sees these issues largely as symptoms of greater social and political problems, however, and, while striving to put an end to the cressarchs' power, has vowed that even if the cressarchs are overthrown he will focus more on addressing the root causes of the local wrongs he used to battle.
Shōnen and Shōujo
Though they fight separately at least as often as they do together—and when they do coöperate, it is with considerable bickering and oneupsmanship—Shōnen and Shōujo are clearly associated in some way, whether they are brother and sister, share a common origin, or have some other relationship. Both have them have diverse and apparently not wholly reliable powers, which they have given names they are prone to shouting when they use them.
The Vessel
One of the oldest and most enigmatic superheroes, the Vessel has been around at least since the 1930s and possibly much longer, and has not visibly aged since he first came to public attention. For most of that time, however, his methods and purposes were subtle and cloaked in mystery. Since the Deconstruction, he has become more openly heroic, and he now works with other superheroes and actively and obviously opposes the cressarchs' regimes.
Whisper
Whisper's amazing powers of stealth and concealment allow her to penetrate the cressarchs' defenses unseen and strike at vital but vulnerable installations and discover their plans and other things they would rather keep secret. She is often called a ninja, but this does not seem to be literally true; her abilities are part skill and part supernatural, but do not apparently stem from the practice of any form of ninjutsu (and for what it's worth she is Filipina, not Japanese).

Other supers

Not every super on Nuclearth can be easily classified as a hero or a villain, and of course not all who are generally considered supervillains are or work for cressarchs. The following are some supers active primarily in Asia who aren't unambiguous heroes but who don't serve under a cressarch and who don't hold territory of their own.

Caribou
Caribou is a warlord who purports to hold territory in much of northern Siberia. To his frustration, none of the cressarchs recognize his claims, and those who rule the areas he calls his own—Baba Yaga, the Fool, the Lucent Lama, and Tunguska—generally treat him as either a pretentious annoyance to be stamped out or a vassal with amusing delusions of grandeur to be treated with cloying patronization.
The Cobra Queen
The Cobra Queen is the head of a vast crime syndicate operating throughout most of the Indian subcontinent, and has her fingers in virtually every aspect of the criminal underworld. This puts her at odds with the ruling cressarchs, since she flouts their laws and undermines their order, but given her avarice and ruthlessness she is hardly a hero—though she has occasionally had reason to temporarily ally with one or more superheroes.
Eggstream
A notorious, if idiosyncratic, supervillain before the Deconstruction, Eggstream did not claim any territory for himself but now hires himself out as an enforcer for various cressarchs. He rarely stays with one employer for long, his tendency to go beyond his orders giving him a reputation as a loose cannon—but he can be effective enough that when one cressarch dismisses him (or even tries, so far unsuccessfully, to dispose of him), he rarely goes long without finding employment with another.
Jezebel
Though Jezebel does seem to be opposed to the cressarchs, she has proven herself too untrustworthy to really be considered a superhero. From time to time, some superheroes have teamed up with her, but always with care; she can be a useful ally while her loyalty lasts, but is quick to turn on her erstwhile associates if she sees some benefit to herself in doing so.
The Leshy
While some do consider the Leshy to be a superhero, he is capricious and temperamental enough to give most people some reservations. He does often fight against the cressarchs and spoil their plans, and has from time to time joined up with (other) superheroes to do so, but at other times he has wrought mischief on innocent people, apparently as some disproportionate retaliation for some minor offense or just out of sheer rascality.
MechaMan
Taking his name from the giant "mechas" that he pilots and apparently created, MechaMan seems more concerned with finding opportunities to use his mechas in a good fight than with worrying about what it is he's fighting for. At times MechaMan has been hired by a cressarch to carry out some job for them, but the relationship never lasts long, and at other times he has been temporarily convinced by some superhero to fight against the cressarchs.
Potbelly
Potbelly is a charismatic super whose modus operandi is to approach community leaders and offer them help against the cressarchs' oppression—in exchange for a sizeable payment. While in the short term his aid may appear useful, he has little care for the long-term fate of those he "helps", and in the long term they end up worse off than they had been before. Word has spread about Potbelly's perfidity, but he always manages to find new marks who haven't heard of him—or who are desperate enough to take a chance on him anyway.
The Raptor
An infamous superpowered robber active mostly in Central Asia, the Raptor is not above thieving from the cressarchs themselves. Because of this, several cressarchs have put hefty prices on the Raptor's head, but so far nobody has managed to bring the Raptor in and collect the reward. There are rumors that the Raptor has a secret lair high in the mountains somewhere, the Raptor's Nest, where she keeps a huge hoard of collected treasures—but, again, no one has yet managed to find it.
Sweet Tooth
A candy-themed supervillain more formidable and dangerous than one might expect from his motif, Sweet Tooth seems to harbor no political ambitions, but is content to continue operating much as he did before the Deconstruction, using his abilities to extort cities and communities for money and power. Of course, this puts him at odds with the cressarchs who rule over the locations he targets, but he always moves on before the heat grows too great.