January 6, 2026: Some Notes on the Encounter Tables
The encounter tables are another place where I will depart somewhat from what I posted on Discord, and I think that warrants some explanation. I was originally going to include this information at the top of the Fishertown encounter table post, but it got long enough I figured it made more sense to split it up into a separate post. Which is this post. The one you're reading now. Obviously. Sorry; those last few sentences (or rather sentence fragments) were entirely unnecessary.
Here's what I posted on the Garblag Discord before the January 6 encounter table:
(I put the most common encounters near the center of the table, although I realize of course that with a d12 any number from 1 to 12 is equally likely so it doesn't really make a difference. I guess if you really want to have some kind of probability curve you could, for instance, roll 2d6 but on a 12 flip a coin to pick either the 1 or 12 encounter.)
Later, however, I rethought that; here's what I wrote on January 20:
I decided to do something different with the encounter tables going forward. Previously, I'd been putting the most common encounters in the center, figuring that while a d12 generates equal odds of any number between 1 and 12, a bell curve distribution could be achieved by, for instance, rolling 2d6 and randomly choosing either the 1 or 12 encounter on a 12, or... I guess rolling 2d4+d6-2. (Okay, that latter one seems kind of unnecessarily complicated, but in principle it would work.) But then I realized there's a much simpler way to get numbers from 1 to 12 with unequal odds: Roll d12 twice and take the lower result. I'm not sure whether maybe that makes the 12 encounters too rare (they'd only come up one time in 144), but... eh, I guess it's fine. So anyway, from here on out rather than put the most common encounters in the middle, I'll put the most common encounters first; the encounters will get rarer as you go down the table.
I have modified today's encounter table and the one from the following week accordingly, rearranging the encounters so that the most common ones were at the beginning instead of in the middle as they were when they were originally posted.
I've also changed the formatting—and this goes for all the encounter tables, not just the first two—to put the encounter tables in, well, tables, which I'm pretty sure isn't a possibility in Discord (short of posting a screenshot of a table created externally) but which is relatively easy with wikitext.
(That being said, at the time I'm posting this the styling of the encounter tables is... kind of ugly. I plan to fix that eventually, adding borders and margins and maybe some shading to make the tables look nicer. But it may be a while before I get to that; first I just want to focus on getting all the City '26 material posted here.)
Anyway, probably you don't care about any of this, but I said in the introductory post that unless specified otherwise I was going to post the content here exactly as it had been posted on Discord (except for some typo corrections and wiki markup), and the encounter tables are not posted exactly as they had been posted on Discord, so... I figured I ought to specify otherwise.