|
colspan=2 ! Away from highway
|
|
Daytime Encounters |
Nighttime Encounters
|
| 1 |
1d4−1 (minimum 1) woodsmen going to the forest north of Graypool to harvest resources or returning with their bounty. |
2d6 bats
|
| 2 |
Artist at work outdoors |
Lamplighter
|
| 3 |
Resident walking dogs or more exotic animals. |
Graypool residents engaged in some nocturnal ritual or ceremony intended to please the fey
|
| 4 |
The PCs run across some kind of constructed symbol or effigy set at the side of the road, presumably serving some apotropaic function to placate the fey. It may have magical powers or include materials of some value, but there may be consequences to disturbing it...
|
| 5 |
Graypool residents engaged in some ritual or ceremony intended to please the fey |
Badger
|
| 6 |
1d2 guards
|
| 7 |
Itinerant curse removal specialist offering their services |
Giant centipede
|
| 8 |
Worker from nearby shop or restaurant offering free samples of food to entice customers |
1d6 ghost wolves
|
| 9 |
Person under some feybound vow that might make them behave oddly |
1d4 wicked wizards engaged in some nighttime shenanigans
|
| 10 |
Person clearly under some kind of curse |
Fungal beast
|
| 11 |
Omen apparently sent from the fey—could be a strangely colored fog, the sound of song with no clear origin, a sudden strong smell of cinnamon and other spices, etc.
|
| 12 |
A powerful forest fey has wandered into the city
|