The Wongery

February 14, 2026: Nungunny—Hooks and Plots

While the diverse people of Nungunny for the most part manage to get along and coöperate despite their differences, there are exceptions. Perhaps the most common are disputes between the crews that help run small areas of Nungunny (alongside, or sometimes despite, the elders). In extreme cases, disagreements or rivalries between the crews can escalate into violence, and the PCs could easily end up getting involved if they know people on one side of the conflict or if they just happen to get caught in the middle.
Example: A certain predominantly Alamerian area in Nungunny has been going downhill, with poor maintenance and increasing crime; there are even rumors that ne'erdowells from other parts of the neighborhood have been moving there because they find the lax oversight there congenial for their nefarious purposes. The Spirits of Strength, a Ghasanian crew from a neighboring area, blames the Good Boys, the crew in charge of the declining area, and has decided to take over running the area themselves—by force, if needs be. The PCs could end up supporting one side or the other, or they could try to defuse the tensions and bring about a peaceful resolution.
The adminstration of the chemical plants near the highway in Nungunny very often put profits over safety, and disasters at the chemical plants are far more common than they should be. Often this may just be a matter of pollution or the residents of neighboring streets having to put up with unpleasant sounds or smells; sometimes it escalates to more blatant disasters like explosions or toxic fumes. PCs may be asked to deal with the problems one of the chemical plants is causing—or less conscientious PCs may be hired by the chemical companies to hide their misdeeds or deal with troublesome dogooders.
Example: The population of the area behind the Kessimer Chemicals factory lately have been experiencing a highly elevated incidence of severe illnness, and the local crew, the Eye, suspect that the factory is responsible and have asked the PCs to investigate. They're right—the factory has been carelessly dumping magical chemicals in the residential area—but proving it and/or putting a stop to the factor's practices will be another matter. As an additional complication, the magical chemicals have begun mutating some of the people in the area into weird tarry monsters, which gives the PCs something else to deal with, especially since these monsters are innocent victims and ideally they'll probably want to find a way to turn them back, or at least render them harmless, rather than killing them.

The people of Nungunny come from all over Curcalen, and hold to many different traditions and lifestyles. Sometimes immigrants to Nungunny bring dangerous items or practices from their homelands. More often, however, some bigots from elsewhere in Lüm may assume the residents are up to something unwholesome and will use this as an excuse for persecution the poor people of Nungunny may have trouble dealing with, or a fugitive from another part of Lüm may see the colorful chaos Nungunny as an ideal place to hide out, and bring trouble to the neighborhood that way. PCs with a sense of justice or civic-mindedness may be motivated to protect the people of Nungunny from unwarranted oppression.

Example: A series of robberies has hit the wealthy neighborhood of Northshore recently, and the robber, a woman of Ngodian ethnicity, was spotted. She wasn't caught, however, and now seems to be laying low... and the stolen items have not been recovered. Glavin Morsche, one of the rich robbery victims, is convinced the robber is hiding out among her people in Nungunny, and has sent hired toughs to harass the residents of Nungunny and force them to turn over e fugitive he's convinced is there. The city guard doesn't seem to see dealing with Morsche's bullying of Nungunny as a priority; can the PCs put an end to it, perhaps by finding where the robber is really hiding out—or perhaps by persuading Morsche to knock it off by some other means?

As remarked in the Goods and Services writeup, the multiculturality of Nungunny makes it an ideal place to find exotic goods and resources from other lands. However, even if the PCs happen to find in Nungunny a particular rare and elusive item they need, there's no guarantee it's going to be for sale—at least not for money. The people of Nungunny who have the unusual goods the PCs want may ask some equally unusual task or favor before they'll give them over—accompanying them on a pilgrimage, righting some injustice, performing some difficult ceremony that's important to them. This could easily lead to an adventure on its own.

Example: An ally of the PCs has fallen victim to a strange and powerful enchantment, and researching the matter the PCs discover that this kind of enchantment originated in the nation of Mmabari and that the people there have developed means of reversing it. Nungunny seems like the best place to find someone from Mmabari who might know about the enchantment, and indeed they discover that an elder there named Ama Mudu does know exactly what needs to be done to restore their friend. However, she wants something in return: the University of Lüm still has in the archives of their history department the decorated skull of a past queen of Mmabari, which they claim they still need for research and have refused to return. Mudu, like many Mmabarish, wants the skull returned to her homeland, and names that as her price for her aid. Can the PCs convince the university's administration to return the skull... or can they achieve their goal by some other means?