Encounters near the highway will be very different from encounters amid the bothies and byways of Nungunny proper, so two sets of encounter tables are provided. In both cases, encounters will be more frequent during the day than at night, but this is particularly true near the highway; the difference is smaller in the residential areas.
Away from highway
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Daytime Encounters |
Nighttime Encounters
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| 1 |
Laborer, perhaps working on a construction project, perhaps on break and on a personal errand |
Worker on a night shift or otherwise with late hours, probably on their way to or from work
|
| 2 |
Resident of Nungunny who works elsewhere, probably on their way to or from work |
Toughs looking for trouble
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| 3 |
2d6−1 children (15% chance that they will try to pick the PCs' pockets) |
1d10 nutrias
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| 4 |
Street vendor (roll 1d6 for wares: 1–2: food 3: textiles 4: useful tools 5: artistic tchotchkes 6: minor telesmata) |
Snapping turtle
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| 5 |
Elderly resident of the neighborhood, perhaps on a constutional |
Locals stargazing or engaged in other nighttime activities
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| 6 |
Fortuneteller; offers to tell the PCs' future for a small fee (has no actual precognitive abilities) |
Giant crayfish
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| 7 |
Itinerant priest |
Teenagers up to late-night mischief under the cover of darkness
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| 8 |
Beggar |
Locals performing some nocturnal ceremony from their homeland
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| 9 |
Heron, possibly digging through trash |
Alligator
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| 10 |
Unsafe walkway: The walkway over the marsh is unstable here, tilting when weight is placed on it and pitching unfortunate pedestrians into the mire. The locals likely know of this trouble spot and avoid it, but visitors (including the PCs) may be less fortunate
|
| 11 |
Swarm of biting gnats |
Fugitive from another neighborhood hiding out in Nungunny; emerging by night to scavenge for food and supplies
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| 12 |
Celebrants of locally obscure holiday (there are enough cultures and nationalities represented in Nungunny that pretty much any day is likely to be a holiday somewhere) |
Marsh fey
|
Near highway
|
Daytime Encounters |
Nighttime Encounters
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| 1 |
Traveler along the highway, passing through Lüm to and from other cities |
Guard
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| 2 |
Transporter either entering Lüm with foreign goods or leaving Lüm with wares bound for elsewhere |
Traveler along the highway, passing through Lüm to and from other cities
|
| 3 |
Guard |
Transporter either entering Lüm with foreign goods or leaving Lüm with wares bound for elsewhere
|
| 4 |
Tourist passing through Nungunny on the way to other neighborhoods |
Scavenger looking through the trash of a hotel, restaurant, or other establishment
|
| 5 |
Junior architect working at a nearby office |
Night worker (security guard or janitor) at a local office or factory
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| 6 |
Worker at a nearby chemical factory |
Lamplighter
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| 7 |
Streetcleaner |
Maintenance worker inspecting or repairing highway or side street
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| 8 |
Lüm resident leaving the city to the north—perhaps on business or vacation; perhaps an adventurer from Claystone Heights on a quest |
Architect burning midnight oil
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| 9 |
Senior architect from a nearby office |
Fugitive fleeing Lüm to the north
|
| 10 |
Supervisor at a nearby factory |
Shady characters engaged in industrial espionage at a local factory or office
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| 11 |
Inspector here to check conditions at a local factory |
Escaped summoned creature wreaking havoc
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| 12 |
Disaster at a nearby chemical factory! Perhaps the factory explodes; perhaps it's leaking poisonous gas; perhaps pollutants it released have transformed local wildlife into dangerous monsters...
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