|
Daytime Encounters |
Nighttime Encounters
|
| 1 |
Armed adventurer |
Carousing adventurers
|
| 2 |
Magically skilled adventurer |
Aspiring adventurer practicing stealth or other nighttime activities
|
| 3 |
Street vendor selling items of interest to adventurers (20% chance that they're fake) |
Belligerent drunk
|
| 4 |
Guard on patrol |
Guard on patrol
|
| 5 |
Fan of adventurers who wants to meet their heroes |
Familiar or summoned creature on an errand from their master
|
| 6 |
Servant of experienced adventurer or trainer on errand for master |
Lovers meeting in a nocturnal tryst
|
| 7 |
Street healer |
Robber
|
| 8 |
Trainer in weapons skills or martial arts, possibly looking for students |
1d12 giant cockroaches
|
| 9 |
Trainer in magic, possibly looking for students |
Escaped summoned creature wreaking havoc
|
| 10 |
Conman posing as trainer |
Meeting of priests of the Owl God
|
| 11 |
Wealthy patron looking for skilled adventurers to sponsor |
Ghost of dead adventurer
|
| 12 |
Funeral party for deceased adventurer |
Assassin sent by someone an adventurer crossed in the past
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