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	<id>https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Plakh%C3%A1n</id>
	<title>Plakhán - Revision history</title>
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	<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;action=history"/>
	<updated>2026-04-08T14:52:24Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3761&amp;oldid=prev</id>
		<title>Clé: Updated link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3761&amp;oldid=prev"/>
		<updated>2026-01-15T07:21:55Z</updated>

		<summary type="html">&lt;p&gt;Updated link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:21, 15 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This return to form, however, would last for even less time than the First Council itself.  One of the wizards who had been involved in quashing the Council, [[Nah&amp;amp;eacute;de Hahfakh]], came to reflect later on the Council&amp;#039;s power and covet it for himself, eventually deciding to attempt a similar coup&amp;amp;mdash;but to take measures to make sure it would not be overthrown as the First Council had been.  He made contact with one of the surviving former Council members, [[Okor Terahlen]], and together they went about gathering what remnants of the Council&amp;#039;s power they could and plotting how to effect their takeover.  They eventually came up with the ambitious idea of putting &amp;#039;&amp;#039;everyone&amp;#039;&amp;#039; in Plakh&amp;amp;aacute;n to sleep, save for themselves and a few trusted servants and associates.  Thus, they reasoned, not only would they have a much greater source of magical power, since the people would be generating dream energy for them to skim off constantly and not only for a few [[hour]]s a [[day]], but with anyone not in on their plan in permanent obdormition there would be no one to oppose them.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This return to form, however, would last for even less time than the First Council itself.  One of the wizards who had been involved in quashing the Council, [[Nah&amp;amp;eacute;de Hahfakh]], came to reflect later on the Council&amp;#039;s power and covet it for himself, eventually deciding to attempt a similar coup&amp;amp;mdash;but to take measures to make sure it would not be overthrown as the First Council had been.  He made contact with one of the surviving former Council members, [[Okor Terahlen]], and together they went about gathering what remnants of the Council&amp;#039;s power they could and plotting how to effect their takeover.  They eventually came up with the ambitious idea of putting &amp;#039;&amp;#039;everyone&amp;#039;&amp;#039; in Plakh&amp;amp;aacute;n to sleep, save for themselves and a few trusted servants and associates.  Thus, they reasoned, not only would they have a much greater source of magical power, since the people would be generating dream energy for them to skim off constantly and not only for a few [[hour]]s a [[day]], but with anyone not in on their plan in permanent obdormition there would be no one to oppose them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, putting a million people to sleep would itself take a considerable expenditure of magical power.  But, through a combination of using some stored power of the First Council and borrowing some power from mainland onirarchs they made deals with, Hahfakh and his allies managed the feat&amp;amp;mdash;an event now called the [[Ofakhha]].  Unfortunately for them, it did not bring about all the benefits they had hoped for; although the people were sleeping for more hours, they did not generate much more dream energy&amp;amp;mdash;a &#039;&#039;little&#039;&#039; more, yes, but not in [[proportion]] to their greater time in slumber.  It &#039;&#039;did&#039;&#039;, however, still present the other advantage they had anticipated: that with everyone asleep, they could rule unchallenged, and had no fear of [[resistance to the onirarchs|resistance]].  And that ended up being reason enough to keep the system in place.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Of course, putting a million people to sleep would itself take a considerable expenditure of magical power.  But, through a combination of using some stored power of the First Council and borrowing some power from mainland onirarchs they made deals with, Hahfakh and his allies managed the feat&amp;amp;mdash;an event now called the [[Ofakhha]].  Unfortunately for them, it did not bring about all the benefits they had hoped for; although the people were sleeping for more hours, they did not generate much more dream energy&amp;amp;mdash;a &#039;&#039;little&#039;&#039; more, yes, but not in [[proportion]] to their greater time in slumber.  It &#039;&#039;did&#039;&#039;, however, still present the other advantage they had anticipated: that with everyone asleep, they could rule unchallenged, and had no fear of [[resistance to the onirarchs &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of Dadauar&lt;/ins&gt;|resistance]].  And that ended up being reason enough to keep the system in place.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Population==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Population==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3718&amp;oldid=prev</id>
		<title>Clé: /* Wildlife */</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3718&amp;oldid=prev"/>
		<updated>2025-10-22T04:55:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Wildlife&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:55, 21 October 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l52&quot;&gt;Line 52:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 52:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Plakh&amp;amp;aacute;n is home to populations of many organisms that apparently migrated there from the Burcadian mainland, it also has many endemic [[species]] of its own.  Notably, Plakh&amp;amp;aacute;n boasts Dadauar&amp;#039;s largest [[raptor|bird of prey]], the [[khar vulture]], and one of its largest [[land|terrestrial]] [[arthropod]]s, the [[bear scorpion]].  Another well-known Plakh&amp;amp;aacute;ni [[animal]] is the [[silver seal]], which before the Ofakhha was frequently [[hunting|hunted]] for its [[fur]]&amp;amp;mdash;though now the onirarchs can produce similar materials easily enough through magical means that there is no longer a demand for it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Plakh&amp;amp;aacute;n is home to populations of many organisms that apparently migrated there from the Burcadian mainland, it also has many endemic [[species]] of its own.  Notably, Plakh&amp;amp;aacute;n boasts Dadauar&amp;#039;s largest [[raptor|bird of prey]], the [[khar vulture]], and one of its largest [[land|terrestrial]] [[arthropod]]s, the [[bear scorpion]].  Another well-known Plakh&amp;amp;aacute;ni [[animal]] is the [[silver seal]], which before the Ofakhha was frequently [[hunting|hunted]] for its [[fur]]&amp;amp;mdash;though now the onirarchs can produce similar materials easily enough through magical means that there is no longer a demand for it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plakh&amp;amp;aacute;n has, too, its share of distinctive [[florum|flora]].  The [[trunk (plant)|trunk]] of the [[clownthorn]] boasts great [[thorn]]s that sport vivid [[color]]s but bear deadly [[toxin]]s; many onirarchs plant them near their manors for their appearance but know to give them a wide berth.  The [[humbush]] is notable for the [[sound]] it makes, almost like a groaning human voice, which apparently serves &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;uses &lt;/del&gt;to attract its [[pollination|pollinator]]s.  The soft, [[sweetness|sweet]] [[reamfruit]] was one of the nation&#039;s biggest exports before the Ofakhha, and even now, though some other lands have managed to establish their own populations of [[reamfruit tree]]s, there are those who covet genuine Plakh&amp;amp;aacute;ni reamfruit.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Plakh&amp;amp;aacute;n has, too, its share of distinctive [[florum|flora]].  The [[trunk (plant)|trunk]] of the [[clownthorn]] boasts great [[thorn]]s that sport vivid [[color]]s but bear deadly [[toxin]]s; many onirarchs plant them near their manors for their appearance but know to give them a wide berth.  The [[humbush]] is notable for the [[sound]] it makes, almost like a groaning human voice, which apparently serves to attract its [[pollination|pollinator]]s.  The soft, [[sweetness|sweet]] [[reamfruit]] was one of the nation&#039;s biggest exports before the Ofakhha, and even now, though some other lands have managed to establish their own populations of [[reamfruit tree]]s, there are those who covet genuine Plakh&amp;amp;aacute;ni reamfruit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Government==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Government==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3716&amp;oldid=prev</id>
		<title>Clé: /* Languages */</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3716&amp;oldid=prev"/>
		<updated>2025-09-24T17:11:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Languages&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 12:11, 24 September 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lizard People who were Plakh&amp;amp;aacute;n&amp;#039;s first inhabitants spoke their own [[language]], [[Aara]], related to other languages spoken on Burcady.  The Nanori who arrived later, however, spoke their own completely unrelated language, [[Khetekh]].  While at first communication between the two peoples was different, as they interacted and intermingled they developed first a [[pidgin]] and then a [[creole]] that allowed confariation.  That creole evolved into the current [[Plakh&amp;amp;aacute;ni (language)|Plakh&amp;amp;aacute;ni language]], which largely combines Aara [[grammar]] with Khetekh [[phonology]], and a [[lexicon]] adapted from both languages.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lizard People who were Plakh&amp;amp;aacute;n&amp;#039;s first inhabitants spoke their own [[language]], [[Aara]], related to other languages spoken on Burcady.  The Nanori who arrived later, however, spoke their own completely unrelated language, [[Khetekh]].  While at first communication between the two peoples was different, as they interacted and intermingled they developed first a [[pidgin]] and then a [[creole]] that allowed confariation.  That creole evolved into the current [[Plakh&amp;amp;aacute;ni (language)|Plakh&amp;amp;aacute;ni language]], which largely combines Aara [[grammar]] with Khetekh [[phonology]], and a [[lexicon]] adapted from both languages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the centuries since the Ofakhha, the Plakh&amp;amp;aacute;ni language has begun to split.  The sleepers speak to each other in their dreams, but have no interaction with the onirarchs who do not visit the Joyful Isles, and so the versions of the Plakh&amp;amp;aacute;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i &lt;/del&gt;spoken by dreamlords and sleepers have diverged.  When it is necessary to distinguish the two, the onirarchs&#039; language is called [[High Plakh&amp;amp;aacute;ni]] and the sleepers&#039; [[Low Plakh&amp;amp;aacute;ni]]&amp;amp;mdash;this terminology of course shows a bias toward regarding the onirarchs&#039; language as more refined and more respectable, but since it is the onirarchs who coined and still mostly use the terminology this is unsurprising.  It is, however, true that High Plakh&amp;amp;aacute;ni is closer to the pre-Ofakhha Plakh&amp;amp;aacute;ni language; this is probably mostly because the dreamers in the Joyful Isles make little use of [[writing]], and therefore lack the written corpora that might otherwise help stabilize their language and slow its rate of change.  For the moment, High Plakh&amp;amp;aacute;ni and Low Plakh&amp;amp;aacute;ni remain mostly mutually intelligible, though there are a few common misunderstandings due to [[false friend]]s.  If Plakh&amp;amp;aacute;n continues much longer under its current conditions, however, there may come a time when that is no longer the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the centuries since the Ofakhha, the Plakh&amp;amp;aacute;ni language has begun to split.  The sleepers speak to each other in their dreams, but have no interaction with the onirarchs who do not visit the Joyful Isles, and so the versions of the Plakh&amp;amp;aacute;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ni &lt;/ins&gt;spoken by dreamlords and sleepers have diverged.  When it is necessary to distinguish the two, the onirarchs&#039; language is called [[High Plakh&amp;amp;aacute;ni]] and the sleepers&#039; [[Low Plakh&amp;amp;aacute;ni]]&amp;amp;mdash;this terminology of course shows a bias toward regarding the onirarchs&#039; language as more refined and more respectable, but since it is the onirarchs who coined and still mostly use the terminology this is unsurprising.  It is, however, true that High Plakh&amp;amp;aacute;ni is closer to the pre-Ofakhha Plakh&amp;amp;aacute;ni language; this is probably mostly because the dreamers in the Joyful Isles make little use of [[writing]], and therefore lack the written corpora that might otherwise help stabilize their language and slow its rate of change.  For the moment, High Plakh&amp;amp;aacute;ni and Low Plakh&amp;amp;aacute;ni remain mostly mutually intelligible, though there are a few common misunderstandings due to [[false friend]]s.  If Plakh&amp;amp;aacute;n continues much longer under its current conditions, however, there may come a time when that is no longer the case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3698&amp;oldid=prev</id>
		<title>Clé: /* Languages */</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3698&amp;oldid=prev"/>
		<updated>2025-07-05T16:13:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Languages&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:13, 5 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l69&quot;&gt;Line 69:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 69:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lizard People who were Plakh&amp;amp;aacute;n&amp;#039;s first inhabitants spoke their own [[language]], [[Aara]], related to other languages spoken on Burcady.  The Nanori who arrived later, however, spoke their own completely unrelated language, [[Khetekh]].  While at first communication between the two peoples was different, as they interacted and intermingled they developed first a [[pidgin]] and then a [[creole]] that allowed confariation.  That creole evolved into the current [[Plakh&amp;amp;aacute;ni (language)|Plakh&amp;amp;aacute;ni language]], which largely combines Aara [[grammar]] with Khetekh [[phonology]], and a [[lexicon]] adapted from both languages.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Lizard People who were Plakh&amp;amp;aacute;n&amp;#039;s first inhabitants spoke their own [[language]], [[Aara]], related to other languages spoken on Burcady.  The Nanori who arrived later, however, spoke their own completely unrelated language, [[Khetekh]].  While at first communication between the two peoples was different, as they interacted and intermingled they developed first a [[pidgin]] and then a [[creole]] that allowed confariation.  That creole evolved into the current [[Plakh&amp;amp;aacute;ni (language)|Plakh&amp;amp;aacute;ni language]], which largely combines Aara [[grammar]] with Khetekh [[phonology]], and a [[lexicon]] adapted from both languages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the centuries since the Ofakhha, the Plakh&amp;amp;aacute;ni language has begun to split.  The sleepers speak to each other in their dreams, but have no interaction with the onirarchs who do not visit the Joyful Isles, and so the versions of the Plakh&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aaacute&lt;/del&gt;;i spoken by dreamlords and sleepers have diverged.  When it is necessary to distinguish the two, the onirarchs&#039; language is called [[High Plakh&amp;amp;aacute;ni]] and the sleepers&#039; [[Low Plakh&amp;amp;aacute;ni]]&amp;amp;mdash;this terminology of course shows a bias toward regarding the onirarchs&#039; language as more refined and more respectable, but since it is the onirarchs who coined and still mostly use the terminology this is unsurprising.  It is, however, true that High Plakh&amp;amp;aacute;ni is closer to the pre-Ofakhha Plakh&amp;amp;aacute;ni language; this is probably mostly because the dreamers in the Joyful Isles make little use of [[writing]], and therefore lack the written corpora that might otherwise help stabilize their language and slow its rate of change.  For the moment, High Plakh&amp;amp;aacute;ni and Low Plakh&amp;amp;aacute;ni remain mostly mutually intelligible, though there are a few common misunderstandings due to [[false friend]]s.  If Plakh&amp;amp;aacute;n continues much longer under its current conditions, however, there may come a time when that is no longer the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In the centuries since the Ofakhha, the Plakh&amp;amp;aacute;ni language has begun to split.  The sleepers speak to each other in their dreams, but have no interaction with the onirarchs who do not visit the Joyful Isles, and so the versions of the Plakh&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aacute&lt;/ins&gt;;i spoken by dreamlords and sleepers have diverged.  When it is necessary to distinguish the two, the onirarchs&#039; language is called [[High Plakh&amp;amp;aacute;ni]] and the sleepers&#039; [[Low Plakh&amp;amp;aacute;ni]]&amp;amp;mdash;this terminology of course shows a bias toward regarding the onirarchs&#039; language as more refined and more respectable, but since it is the onirarchs who coined and still mostly use the terminology this is unsurprising.  It is, however, true that High Plakh&amp;amp;aacute;ni is closer to the pre-Ofakhha Plakh&amp;amp;aacute;ni language; this is probably mostly because the dreamers in the Joyful Isles make little use of [[writing]], and therefore lack the written corpora that might otherwise help stabilize their language and slow its rate of change.  For the moment, High Plakh&amp;amp;aacute;ni and Low Plakh&amp;amp;aacute;ni remain mostly mutually intelligible, though there are a few common misunderstandings due to [[false friend]]s.  If Plakh&amp;amp;aacute;n continues much longer under its current conditions, however, there may come a time when that is no longer the case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relations==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Relations==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3684&amp;oldid=prev</id>
		<title>Clé: Extensive rewrite and expansion</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=3684&amp;oldid=prev"/>
		<updated>2025-04-05T04:29:49Z</updated>

		<summary type="html">&lt;p&gt;Extensive rewrite and expansion&lt;/p&gt;
&lt;a href=&quot;https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;amp;diff=3684&amp;amp;oldid=365&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=365&amp;oldid=prev</id>
		<title>Clé: Added pronunciation (and fixed dash)</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=365&amp;oldid=prev"/>
		<updated>2009-09-23T01:23:13Z</updated>

		<summary type="html">&lt;p&gt;Added pronunciation (and fixed dash)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:23, 22 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Plakh&amp;amp;aacute;n&#039;&#039;&#039; is an [[onirarchy]] located on a series of islands near the eastern end of the [[Akararal Sea]].  Plakh&amp;amp;aacute;n has little trade or interaction with other nations, managing to remain more or less self-sufficient.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Plakh&amp;amp;aacute;n&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(pronounced {{IPA|/pl&amp;amp;#x0259;&amp;amp;#x02C8;k&amp;amp;#x0251;&amp;amp;#x02D0;n/}}) &lt;/ins&gt;is an [[onirarchy]] located on a series of islands near the eastern end of the [[Akararal Sea]].  Plakh&amp;amp;aacute;n has little trade or interaction with other nations, managing to remain more or less self-sufficient.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with&amp;amp;mdash;and even eager for&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The onirarchs hit upon an efficient answer&amp;amp;mdash;using [[tabulator batirine]]s interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the onirarchs can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with&amp;amp;mdash;and even eager for&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The onirarchs hit upon an efficient answer&amp;amp;mdash;using [[tabulator batirine]]s interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the onirarchs can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:Onirarchies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:Onirarchies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=240&amp;oldid=prev</id>
		<title>Clé: Corrected spelling of &quot;onirarch[y]&quot; (and another minor typo)</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=240&amp;oldid=prev"/>
		<updated>2009-07-20T03:54:11Z</updated>

		<summary type="html">&lt;p&gt;Corrected spelling of &amp;quot;onirarch[y]&amp;quot; (and another minor typo)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:54, 19 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Plakh&amp;amp;aacute;n&#039;&#039;&#039; is an [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchy&lt;/del&gt;]] located on a series of islands near the eastern end of the [[Akararal Sea]].  Plakh&amp;amp;aacute;n has little trade or interaction with other nations, managing to remain more or less self-sufficient.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Plakh&amp;amp;aacute;n&#039;&#039;&#039; is an [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchy&lt;/ins&gt;]] located on a series of islands near the eastern end of the [[Akararal Sea]].  Plakh&amp;amp;aacute;n has little trade or interaction with other nations, managing to remain more or less self-sufficient.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Batirines of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Batirines of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first impression a visitor to Plakh&amp;amp;aacute;n might get is one of emptiness&amp;amp;mdash;or at least, emptiness of humans and other natural creatures.  The cities that fill the islands of Plakh&amp;amp;aacute;n, as well as the oceans surrounding those cities, seem to be populated entirely by [[batirine]]s.  While in most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchies &lt;/del&gt;some basic labor is still performed by humans, here it&#039;s all done by specially designed varieties of batirine.  Due to the extremely low rebellion rate of batirines, only the most minimal of law &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enforecement &lt;/del&gt;is necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first impression a visitor to Plakh&amp;amp;aacute;n might get is one of emptiness&amp;amp;mdash;or at least, emptiness of humans and other natural creatures.  The cities that fill the islands of Plakh&amp;amp;aacute;n, as well as the oceans surrounding those cities, seem to be populated entirely by [[batirine]]s.  While in most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchies &lt;/ins&gt;some basic labor is still performed by humans, here it&#039;s all done by specially designed varieties of batirine.  Due to the extremely low rebellion rate of batirines, only the most minimal of law &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enforcement &lt;/ins&gt;is necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of Plakh&amp;amp;aacute;n&amp;#039;s batirines qualify as &amp;quot;inhabitants&amp;quot; only in a very generous sense.  They are not intelligent creatures; they are well fashioned for their functions, but have no independent will of their own.  This isn&amp;#039;t to say that &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the batirines in Plakh&amp;amp;aacute;n are rote automata, merely going through predetermined motions.  Those that serve as spies and law enforcement necessarily require some measure of initiative to do what they must.  However, the number needed for these tasks is much less than in most lands&amp;amp;mdash;there&amp;#039;s certainly no way the mindless [[labor batirine]]s can rebel, so they need watch out primarily for the very rare invader from outside, or the practically nonexistent threat of internal rebellion by one of Plakh&amp;amp;aacute;n&amp;#039;s human inhabitants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of Plakh&amp;amp;aacute;n&amp;#039;s batirines qualify as &amp;quot;inhabitants&amp;quot; only in a very generous sense.  They are not intelligent creatures; they are well fashioned for their functions, but have no independent will of their own.  This isn&amp;#039;t to say that &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the batirines in Plakh&amp;amp;aacute;n are rote automata, merely going through predetermined motions.  Those that serve as spies and law enforcement necessarily require some measure of initiative to do what they must.  However, the number needed for these tasks is much less than in most lands&amp;amp;mdash;there&amp;#039;s certainly no way the mindless [[labor batirine]]s can rebel, so they need watch out primarily for the very rare invader from outside, or the practically nonexistent threat of internal rebellion by one of Plakh&amp;amp;aacute;n&amp;#039;s human inhabitants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Humans==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Humans==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|People of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|People of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For there &#039;&#039;are&#039;&#039; humans in Plakh&amp;amp;aacute;n, aside from the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarch&lt;/del&gt;]]s, of course&amp;amp;mdash;there have to be to supply the [[dream energy]] that fuels the batirines and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchs&lt;/del&gt;&#039; powers.  But the humans aren&#039;t seen out on the streets because they are given no reason ever to leave their residences&amp;amp;mdash;and indeed, little reason even to wake up.  The humans of Plakh&amp;amp;aacute;n are in almost perpetual sleep&amp;amp;mdash;lying densely packed in halls hidden away inside the buildings.  They wake only to eat and to have sex&amp;amp;mdash;and they only do that in the waking world because it&#039;s ordered by the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchs &lt;/del&gt;so they can have new generations of subjects; as pleasurable as sex may be, it&#039;s just as pleasurable in the dreamworld.  Batirines come in to bring them food and remove wastes; the average citizen of Plakh&amp;amp;aacute;n, after his infancy, never physically leaves his sleeping hall, passing his entire &#039;&#039;real&#039;&#039; life in a single room, even if he may roam far in his dreams.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For there &#039;&#039;are&#039;&#039; humans in Plakh&amp;amp;aacute;n, aside from the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarch&lt;/ins&gt;]]s, of course&amp;amp;mdash;there have to be to supply the [[dream energy]] that fuels the batirines and the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchs&lt;/ins&gt;&#039; powers.  But the humans aren&#039;t seen out on the streets because they are given no reason ever to leave their residences&amp;amp;mdash;and indeed, little reason even to wake up.  The humans of Plakh&amp;amp;aacute;n are in almost perpetual sleep&amp;amp;mdash;lying densely packed in halls hidden away inside the buildings.  They wake only to eat and to have sex&amp;amp;mdash;and they only do that in the waking world because it&#039;s ordered by the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchs &lt;/ins&gt;so they can have new generations of subjects; as pleasurable as sex may be, it&#039;s just as pleasurable in the dreamworld.  Batirines come in to bring them food and remove wastes; the average citizen of Plakh&amp;amp;aacute;n, after his infancy, never physically leaves his sleeping hall, passing his entire &#039;&#039;real&#039;&#039; life in a single room, even if he may roam far in his dreams.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchs&lt;/del&gt;&#039; initial idea behind keeping their populace forever asleep was to increase the amount of dream energy they would generate.  Alas, this didn&#039;t work out; there seemed to be a daily limit to the amount of time they could actually spend in productive dreaming, and making them dream all day didn&#039;t appreciably increase the energy gained.  However, it still seemed a desirable end, because it &#039;&#039;did&#039;&#039; decrease the potential for [[resistance to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchs&lt;/del&gt;|rebellion]]&amp;amp;mdash;if all the city&#039;s inhabitants were supposedly asleep in known locations, then anyone unaccounted for seen on the streets or anywhere other than a sleeping hall was either a rebel or an intruder.  This theory has proved itself very well, and Plakh&amp;amp;aacute;n has a virtually nonexistent resistance rate, surpassed only by [[Risinien]], which keeps its citizens in place in an even more drastic way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchs&lt;/ins&gt;&#039; initial idea behind keeping their populace forever asleep was to increase the amount of dream energy they would generate.  Alas, this didn&#039;t work out; there seemed to be a daily limit to the amount of time they could actually spend in productive dreaming, and making them dream all day didn&#039;t appreciably increase the energy gained.  However, it still seemed a desirable end, because it &#039;&#039;did&#039;&#039; decrease the potential for [[resistance to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchs&lt;/ins&gt;|rebellion]]&amp;amp;mdash;if all the city&#039;s inhabitants were supposedly asleep in known locations, then anyone unaccounted for seen on the streets or anywhere other than a sleeping hall was either a rebel or an intruder.  This theory has proved itself very well, and Plakh&amp;amp;aacute;n has a virtually nonexistent resistance rate, surpassed only by [[Risinien]], which keeps its citizens in place in an even more drastic way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with&amp;amp;mdash;and even eager for--long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchs &lt;/del&gt;hit upon an efficient answer&amp;amp;mdash;using [[tabulator batirine]]s interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oneiriarchs &lt;/del&gt;can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with&amp;amp;mdash;and even eager for--long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchs &lt;/ins&gt;hit upon an efficient answer&amp;amp;mdash;using [[tabulator batirine]]s interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;onirarchs &lt;/ins&gt;can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Onirarchies&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oneiriarchies&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=206&amp;oldid=prev</id>
		<title>Clé: Fixing dashes</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=206&amp;oldid=prev"/>
		<updated>2009-07-15T05:20:58Z</updated>

		<summary type="html">&lt;p&gt;Fixing dashes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:20, 15 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Batirines of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Batirines of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first impression a visitor to Plakh&amp;amp;aacute;n might get is one of emptiness&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;or at least, emptiness of humans and other natural creatures.  The cities that fill the islands of Plakh&amp;amp;aacute;n, as well as the oceans surrounding those cities, seem to be populated entirely by [[batirine]]s.  While in most oneiriarchies some basic labor is still performed by humans, here it&#039;s all done by specially designed varieties of batirine.  Due to the extremely low rebellion rate of batirines, only the most minimal of law enforecement is necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first impression a visitor to Plakh&amp;amp;aacute;n might get is one of emptiness&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;or at least, emptiness of humans and other natural creatures.  The cities that fill the islands of Plakh&amp;amp;aacute;n, as well as the oceans surrounding those cities, seem to be populated entirely by [[batirine]]s.  While in most oneiriarchies some basic labor is still performed by humans, here it&#039;s all done by specially designed varieties of batirine.  Due to the extremely low rebellion rate of batirines, only the most minimal of law enforecement is necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of Plakh&amp;amp;aacute;n&#039;s batirines qualify as &quot;inhabitants&quot; only in a very generous sense.  They are not intelligent creatures; they are well fashioned for their functions, but have no independent will of their own.  This isn&#039;t to say that &#039;&#039;all&#039;&#039; the batirines in Plakh&amp;amp;aacute;n are rote automata, merely going through predetermined motions.  Those that serve as spies and law enforcement necessarily require some measure of initiative to do what they must.  However, the number needed for these tasks is much less than in most lands&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;there&#039;s certainly no way the mindless [[labor batirine]]s can rebel, so they need watch out primarily for the very rare invader from outside, or the practically nonexistent threat of internal rebellion by one of Plakh&amp;amp;aacute;n&#039;s human inhabitants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of Plakh&amp;amp;aacute;n&#039;s batirines qualify as &quot;inhabitants&quot; only in a very generous sense.  They are not intelligent creatures; they are well fashioned for their functions, but have no independent will of their own.  This isn&#039;t to say that &#039;&#039;all&#039;&#039; the batirines in Plakh&amp;amp;aacute;n are rote automata, merely going through predetermined motions.  Those that serve as spies and law enforcement necessarily require some measure of initiative to do what they must.  However, the number needed for these tasks is much less than in most lands&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;there&#039;s certainly no way the mindless [[labor batirine]]s can rebel, so they need watch out primarily for the very rare invader from outside, or the practically nonexistent threat of internal rebellion by one of Plakh&amp;amp;aacute;n&#039;s human inhabitants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Humans==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Humans==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|People of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|People of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For there &#039;&#039;are&#039;&#039; humans in Plakh&amp;amp;aacute;n, aside from the [[oneiriarch]]s, of course&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;there have to be to supply the [[dream energy]] that fuels the batirines and the oneiriarchs&#039; powers.  But the humans aren&#039;t seen out on the streets because they are given no reason ever to leave their residences&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;and indeed, little reason even to wake up.  The humans of Plakh&amp;amp;aacute;n are in almost perpetual sleep&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;lying densely packed in halls hidden away inside the buildings.  They wake only to eat and to have sex&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;and they only do that in the waking world because it&#039;s ordered by the oneiriarchs so they can have new generations of subjects; as pleasurable as sex may be, it&#039;s just as pleasurable in the dreamworld.  Batirines come in to bring them food and remove wastes; the average citizen of Plakh&amp;amp;aacute;n, after his infancy, never physically leaves his sleeping hall, passing his entire &#039;&#039;real&#039;&#039; life in a single room, even if he may roam far in his dreams.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For there &#039;&#039;are&#039;&#039; humans in Plakh&amp;amp;aacute;n, aside from the [[oneiriarch]]s, of course&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;there have to be to supply the [[dream energy]] that fuels the batirines and the oneiriarchs&#039; powers.  But the humans aren&#039;t seen out on the streets because they are given no reason ever to leave their residences&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;and indeed, little reason even to wake up.  The humans of Plakh&amp;amp;aacute;n are in almost perpetual sleep&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;lying densely packed in halls hidden away inside the buildings.  They wake only to eat and to have sex&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;and they only do that in the waking world because it&#039;s ordered by the oneiriarchs so they can have new generations of subjects; as pleasurable as sex may be, it&#039;s just as pleasurable in the dreamworld.  Batirines come in to bring them food and remove wastes; the average citizen of Plakh&amp;amp;aacute;n, after his infancy, never physically leaves his sleeping hall, passing his entire &#039;&#039;real&#039;&#039; life in a single room, even if he may roam far in his dreams.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The oneiriarchs&#039; initial idea behind keeping their populace forever asleep was to increase the amount of dream energy they would generate.  Alas, this didn&#039;t work out; there seemed to be a daily limit to the amount of time they could actually spend in productive dreaming, and making them dream all day didn&#039;t appreciably increase the energy gained.  However, it still seemed a desirable end, because it &#039;&#039;did&#039;&#039; decrease the potential for [[resistance to the oneiriarchs|rebellion]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;if all the city&#039;s inhabitants were supposedly asleep in known locations, then anyone unaccounted for seen on the streets or anywhere other than a sleeping hall was either a rebel or an intruder.  This theory has proved itself very well, and Plakh&amp;amp;aacute;n has a virtually nonexistent resistance rate, surpassed only by [[Risinien]], which keeps its citizens in place in an even more drastic way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The oneiriarchs&#039; initial idea behind keeping their populace forever asleep was to increase the amount of dream energy they would generate.  Alas, this didn&#039;t work out; there seemed to be a daily limit to the amount of time they could actually spend in productive dreaming, and making them dream all day didn&#039;t appreciably increase the energy gained.  However, it still seemed a desirable end, because it &#039;&#039;did&#039;&#039; decrease the potential for [[resistance to the oneiriarchs|rebellion]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;if all the city&#039;s inhabitants were supposedly asleep in known locations, then anyone unaccounted for seen on the streets or anywhere other than a sleeping hall was either a rebel or an intruder.  This theory has proved itself very well, and Plakh&amp;amp;aacute;n has a virtually nonexistent resistance rate, surpassed only by [[Risinien]], which keeps its citizens in place in an even more drastic way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;and even eager for--long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The oneiriarchs hit upon an efficient answer&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;using [[tabulator batirine]]s interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the oneiriarchs can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;and even eager for--long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The oneiriarchs hit upon an efficient answer&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;using [[tabulator batirine]]s interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the oneiriarchs can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:Oneiriarchies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:Oneiriarchies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=205&amp;oldid=prev</id>
		<title>Clé: Correcting typos... apparently I&#039;m more used to putting acute accents over Es for some reason.</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=205&amp;oldid=prev"/>
		<updated>2009-07-15T05:19:34Z</updated>

		<summary type="html">&lt;p&gt;Correcting typos... apparently I&amp;#039;m more used to putting acute accents over Es for some reason.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:19, 15 July 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Plakh&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eacute&lt;/del&gt;;n&#039;&#039;&#039; is an [[oneiriarchy]] located on a series of islands near the eastern end of the [[Akararal Sea]].  Plakh&amp;amp;aacute;n has little trade or interaction with other nations, managing to remain more or less self-sufficient.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Plakh&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aacute&lt;/ins&gt;;n&#039;&#039;&#039; is an [[oneiriarchy]] located on a series of islands near the eastern end of the [[Akararal Sea]].  Plakh&amp;amp;aacute;n has little trade or interaction with other nations, managing to remain more or less self-sufficient.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Batirines==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first impression a visitor to Plakh&amp;amp;aacute;n might get is one of emptiness--or at least, emptiness of humans and other natural creatures.  The cities that fill the islands of Plakh&amp;amp;aacute;n, as well as the oceans surrounding those cities, seem to be populated entirely by [[batirine]]s.  While in most oneiriarchies some basic labor is still performed by humans, here it&amp;#039;s all done by specially designed varieties of batirine.  Due to the extremely low rebellion rate of batirines, only the most minimal of law enforecement is necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first impression a visitor to Plakh&amp;amp;aacute;n might get is one of emptiness--or at least, emptiness of humans and other natural creatures.  The cities that fill the islands of Plakh&amp;amp;aacute;n, as well as the oceans surrounding those cities, seem to be populated entirely by [[batirine]]s.  While in most oneiriarchies some basic labor is still performed by humans, here it&amp;#039;s all done by specially designed varieties of batirine.  Due to the extremely low rebellion rate of batirines, only the most minimal of law enforecement is necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of Plakh&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eacute&lt;/del&gt;;n&#039;s batirines qualify as &quot;inhabitants&quot; only in a very generous sense.  They are not intelligent creatures; they are well fashioned for their functions, but have no independent will of their own.  This isn&#039;t to say that &#039;&#039;all&#039;&#039; the batirines in Plakh&amp;amp;aacute;n are rote automata, merely going through predetermined motions.  Those that serve as spies and law enforcement necessarily require some measure of initiative to do what they must.  However, the number needed for these tasks is much less than in most lands--there&#039;s certainly no way the mindless [[labor batirine]]s can rebel, so they need watch out primarily for the very rare invader from outside, or the practically nonexistent threat of internal rebellion by one of Plakh&amp;amp;aacute;n&#039;s human inhabitants.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of Plakh&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aacute&lt;/ins&gt;;n&#039;s batirines qualify as &quot;inhabitants&quot; only in a very generous sense.  They are not intelligent creatures; they are well fashioned for their functions, but have no independent will of their own.  This isn&#039;t to say that &#039;&#039;all&#039;&#039; the batirines in Plakh&amp;amp;aacute;n are rote automata, merely going through predetermined motions.  Those that serve as spies and law enforcement necessarily require some measure of initiative to do what they must.  However, the number needed for these tasks is much less than in most lands--there&#039;s certainly no way the mindless [[labor batirine]]s can rebel, so they need watch out primarily for the very rare invader from outside, or the practically nonexistent threat of internal rebellion by one of Plakh&amp;amp;aacute;n&#039;s human inhabitants.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Humans==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Humans==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|People of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|People of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For there &#039;&#039;are&#039;&#039; humans in Plakh&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eacute&lt;/del&gt;;n, aside from the [[oneiriarch]]s, of course--there have to be to supply the [[dream energy]] that fuels the batirines and the oneiriarchs&#039; powers.  But the humans aren&#039;t seen out on the streets because they are given no reason ever to leave their residences--and indeed, little reason even to wake up.  The humans of Plakh&amp;amp;aacute;n are in almost perpetual sleep--lying densely packed in halls hidden away inside the buildings.  They wake only to eat and to have sex--and they only do that in the waking world because it&#039;s ordered by the oneiriarchs so they can have new generations of subjects; as pleasurable as sex may be, it&#039;s just as pleasurable in the dreamworld.  Batirines come in to bring them food and remove wastes; the average citizen of Plakh&amp;amp;aacute;n, after his infancy, never physically leaves his sleeping hall, passing his entire &#039;&#039;real&#039;&#039; life in a single room, even if he may roam far in his dreams.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For there &#039;&#039;are&#039;&#039; humans in Plakh&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aacute&lt;/ins&gt;;n, aside from the [[oneiriarch]]s, of course--there have to be to supply the [[dream energy]] that fuels the batirines and the oneiriarchs&#039; powers.  But the humans aren&#039;t seen out on the streets because they are given no reason ever to leave their residences--and indeed, little reason even to wake up.  The humans of Plakh&amp;amp;aacute;n are in almost perpetual sleep--lying densely packed in halls hidden away inside the buildings.  They wake only to eat and to have sex--and they only do that in the waking world because it&#039;s ordered by the oneiriarchs so they can have new generations of subjects; as pleasurable as sex may be, it&#039;s just as pleasurable in the dreamworld.  Batirines come in to bring them food and remove wastes; the average citizen of Plakh&amp;amp;aacute;n, after his infancy, never physically leaves his sleeping hall, passing his entire &#039;&#039;real&#039;&#039; life in a single room, even if he may roam far in his dreams.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The oneiriarchs&amp;#039; initial idea behind keeping their populace forever asleep was to increase the amount of dream energy they would generate.  Alas, this didn&amp;#039;t work out; there seemed to be a daily limit to the amount of time they could actually spend in productive dreaming, and making them dream all day didn&amp;#039;t appreciably increase the energy gained.  However, it still seemed a desirable end, because it &amp;#039;&amp;#039;did&amp;#039;&amp;#039; decrease the potential for [[resistance to the oneiriarchs|rebellion]]--if all the city&amp;#039;s inhabitants were supposedly asleep in known locations, then anyone unaccounted for seen on the streets or anywhere other than a sleeping hall was either a rebel or an intruder.  This theory has proved itself very well, and Plakh&amp;amp;aacute;n has a virtually nonexistent resistance rate, surpassed only by [[Risinien]], which keeps its citizens in place in an even more drastic way.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The oneiriarchs&amp;#039; initial idea behind keeping their populace forever asleep was to increase the amount of dream energy they would generate.  Alas, this didn&amp;#039;t work out; there seemed to be a daily limit to the amount of time they could actually spend in productive dreaming, and making them dream all day didn&amp;#039;t appreciably increase the energy gained.  However, it still seemed a desirable end, because it &amp;#039;&amp;#039;did&amp;#039;&amp;#039; decrease the potential for [[resistance to the oneiriarchs|rebellion]]--if all the city&amp;#039;s inhabitants were supposedly asleep in known locations, then anyone unaccounted for seen on the streets or anywhere other than a sleeping hall was either a rebel or an intruder.  This theory has proved itself very well, and Plakh&amp;amp;aacute;n has a virtually nonexistent resistance rate, surpassed only by [[Risinien]], which keeps its citizens in place in an even more drastic way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=129&amp;oldid=prev</id>
		<title>Clé: Whoops... link should be singular.</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Plakh%C3%A1n&amp;diff=129&amp;oldid=prev"/>
		<updated>2009-03-13T03:36:12Z</updated>

		<summary type="html">&lt;p&gt;Whoops... link should be singular.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:36, 12 March 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Dreams==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{main|Artificial dreamworlds of Plakh&amp;amp;aacute;n}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with--and even eager for--long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The oneiriarchs hit upon an efficient answer--using [[tabulator &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;batirines&lt;/del&gt;]] interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the oneiriarchs can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One problem remained: dreams of joy and adventure supplied the main motivation the oneiriarchs had for keeping their populace content with--and even eager for--long hours of sleep.  If the Plakhani people couldn&#039;t be kept dreaming all day, what would keep them happily sleeping?  The oneiriarchs hit upon an efficient answer--using [[tabulator &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;batirine&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;interfaced with the citizens&#039; minds to give them [[artificial dreams]].  Thus, even when a Plakhani citizen isn&#039;t dreaming naturally, he&#039;s still dreaming artificially, and the artificial dreamworld, unlike the natural one, the oneiriarchs can modify according to their exact desires.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:Oneiriarchies]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Oceanic Nations of Dadauar]][[Category:Oneiriarchies]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
</feed>