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	<id>https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Dimension</id>
	<title>Dimension - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Dimension"/>
	<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;action=history"/>
	<updated>2026-04-08T22:32:48Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=2610&amp;oldid=prev</id>
		<title>Antefyn: Fixed link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=2610&amp;oldid=prev"/>
		<updated>2013-06-20T04:15:48Z</updated>

		<summary type="html">&lt;p&gt;Fixed link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:15, 19 June 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abstract dimensions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abstract dimensions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dimensions need not represent physical space in which objects and [[life form]]s can exist, but may be applied in a more abstract sense as well to represent the degrees of freedom in a system.  In [[classical dynamics]], [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physicists&lt;/del&gt;]] sometimes find it useful to treat position and [[momentum]] as separate dimensions, and more generally in [[science]] similar &quot;[[phase space]]s&quot; of any number of dimensions&amp;amp;mdash;even [[infinity|infinite]]&amp;amp;mdash;may be used to model the possible states of a system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dimensions need not represent physical space in which objects and [[life form]]s can exist, but may be applied in a more abstract sense as well to represent the degrees of freedom in a system.  In [[classical dynamics]], [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;physicist&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &lt;/ins&gt;sometimes find it useful to treat position and [[momentum]] as separate dimensions, and more generally in [[science]] similar &quot;[[phase space]]s&quot; of any number of dimensions&amp;amp;mdash;even [[infinity|infinite]]&amp;amp;mdash;may be used to model the possible states of a system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|time}}Perhaps the best-known such abstract dimension is [[time]], which in [[relativity]] is treated as a dimension on par with that of physical [[space]].  This has become common knowledge on [[Earth]] to the extent that time is frequently thought of or referred to as &amp;quot;the fourth dimension&amp;quot;.  The idea of time as a fourth dimension didn&amp;#039;t originate with relativity, actually; it was proposed in an article by [[Wikipedia:Jean le Rond d&amp;#039;Alembert|Jean d&amp;#039;Alembert]] as early as 1754, and famously utilized by [[isfdb:H. G. Wells|H. G. Wells]] in his well-known story &amp;#039;&amp;#039;[[Wikipedia:The Time Machine|The Time Machine]]&amp;#039;&amp;#039;.  And, indeed, the concept of time has been proposed, and even used scientifically in different ways, in [[cosmos|cosmoi]] other than [[Xi]] where relativity does not apply.  Still, its use in relativity has lent the idea an air of scientific legitimacy on Earth that it may not have previously possessed, and has led to many people being convinced that time as the fourth dimension is a scientific fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|time}}Perhaps the best-known such abstract dimension is [[time]], which in [[relativity]] is treated as a dimension on par with that of physical [[space]].  This has become common knowledge on [[Earth]] to the extent that time is frequently thought of or referred to as &amp;quot;the fourth dimension&amp;quot;.  The idea of time as a fourth dimension didn&amp;#039;t originate with relativity, actually; it was proposed in an article by [[Wikipedia:Jean le Rond d&amp;#039;Alembert|Jean d&amp;#039;Alembert]] as early as 1754, and famously utilized by [[isfdb:H. G. Wells|H. G. Wells]] in his well-known story &amp;#039;&amp;#039;[[Wikipedia:The Time Machine|The Time Machine]]&amp;#039;&amp;#039;.  And, indeed, the concept of time has been proposed, and even used scientifically in different ways, in [[cosmos|cosmoi]] other than [[Xi]] where relativity does not apply.  Still, its use in relativity has lent the idea an air of scientific legitimacy on Earth that it may not have previously possessed, and has led to many people being convinced that time as the fourth dimension is a scientific fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antefyn</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=2536&amp;oldid=prev</id>
		<title>Antefyn: Whoops... what was that negative sign doing there?</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=2536&amp;oldid=prev"/>
		<updated>2013-05-24T00:34:33Z</updated>

		<summary type="html">&lt;p&gt;Whoops... what was that negative sign doing there?&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:34, 23 May 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l67&quot;&gt;Line 67:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 67:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other worlds currently described in the Wongery are also three-dimensional.  This is not, however, to say that worlds of other dimensionality cannot exist.  They can, but the different dimensionality would lead to different [[law (science)|law]]s of [[physics]] and very different ways of experiencing the world.  In a [[two-dimensional world]], for instance, it isn&amp;#039;t possible to have a hole or channel go all the way through something without splitting it in two, which means any beings there with [[digestive tract]]s would have to either use the same orifice for ingestion and excretion, be [[pleote|pleotic]], or have &amp;quot;bridges&amp;quot; spanning their digestive tracts some of which can open at a time to let their food pass but all of which cannot open at once.  If [[gravity]] exists on the world in question, and its inhabitants are confined to the outer perimeter of a circle just as those of a three-dimensional planet are confined to the surface of a sphere, then their motion, barring climbing, jumping, or burrowing, would essentially be confined to one dimension; faced with a barrier they couldn&amp;#039;t somehow go over or under, their only recourse in order to get to the other side would be to go &amp;#039;&amp;#039;all the way around the world&amp;#039;&amp;#039;.  (The world need not be flat or simply connected, however, and sufficiently twisted and multiply connected world shapes may provide additional paths between points on the world&amp;#039;s surface.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other worlds currently described in the Wongery are also three-dimensional.  This is not, however, to say that worlds of other dimensionality cannot exist.  They can, but the different dimensionality would lead to different [[law (science)|law]]s of [[physics]] and very different ways of experiencing the world.  In a [[two-dimensional world]], for instance, it isn&amp;#039;t possible to have a hole or channel go all the way through something without splitting it in two, which means any beings there with [[digestive tract]]s would have to either use the same orifice for ingestion and excretion, be [[pleote|pleotic]], or have &amp;quot;bridges&amp;quot; spanning their digestive tracts some of which can open at a time to let their food pass but all of which cannot open at once.  If [[gravity]] exists on the world in question, and its inhabitants are confined to the outer perimeter of a circle just as those of a three-dimensional planet are confined to the surface of a sphere, then their motion, barring climbing, jumping, or burrowing, would essentially be confined to one dimension; faced with a barrier they couldn&amp;#039;t somehow go over or under, their only recourse in order to get to the other side would be to go &amp;#039;&amp;#039;all the way around the world&amp;#039;&amp;#039;.  (The world need not be flat or simply connected, however, and sufficiently twisted and multiply connected world shapes may provide additional paths between points on the world&amp;#039;s surface.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While higher dimensions hold some surprises, there are some consistent rules that can be laid out.  In an &#039;&#039;n&#039;&#039;-dimensional world, most inhabitants&#039; visual field will actually be &#039;&#039;n&#039;&#039;&amp;amp;minus;1-dimensional&amp;amp;mdash;with perhaps a limited sense of the &#039;&#039;n&#039;&#039;th dimension analogous to our [[depth perception]], but no real ability to &quot;see&quot; in a full &#039;&#039;n&#039;&#039; dimensions unless they possess [[penetrating vision]].  Thus the inhabitants of a two-dimensional world would, as already mentioned, &quot;see&quot; everything as a line, though to them, of course, this would appear completely natural and normal.  The inhabitants of a [[four-dimensional world]], on the other hand, would &quot;see&quot; in three dimensions, and would be able at a glance to see the interior of a three-dimensional object, or the internal anatomy of a three-dimensional life form, just as we at a glance can see the entirety of a drawing or another two-dimensional surface.  In terms of physics, the [[inverse square law]] pervasive in three-dimensional worlds would be replaced in &#039;&#039;n&#039;&#039;-space by a law concerning the power of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;minus;&lt;/del&gt;(&#039;&#039;n&#039;&#039;&amp;amp;minus;1).  This is not to say that &#039;&#039;all&#039;&#039; physical [[force]]s would follow such a &quot;law&quot;, but it would be quite common.  Thus many forces in a two-dimensional world would be likely to follow a straight [[inverse law]], in a four dimensional world an [[inverse cube law]], in five an [[inverse tesseract law]], and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While higher dimensions hold some surprises, there are some consistent rules that can be laid out.  In an &#039;&#039;n&#039;&#039;-dimensional world, most inhabitants&#039; visual field will actually be &#039;&#039;n&#039;&#039;&amp;amp;minus;1-dimensional&amp;amp;mdash;with perhaps a limited sense of the &#039;&#039;n&#039;&#039;th dimension analogous to our [[depth perception]], but no real ability to &quot;see&quot; in a full &#039;&#039;n&#039;&#039; dimensions unless they possess [[penetrating vision]].  Thus the inhabitants of a two-dimensional world would, as already mentioned, &quot;see&quot; everything as a line, though to them, of course, this would appear completely natural and normal.  The inhabitants of a [[four-dimensional world]], on the other hand, would &quot;see&quot; in three dimensions, and would be able at a glance to see the interior of a three-dimensional object, or the internal anatomy of a three-dimensional life form, just as we at a glance can see the entirety of a drawing or another two-dimensional surface.  In terms of physics, the [[inverse square law]] pervasive in three-dimensional worlds would be replaced in &#039;&#039;n&#039;&#039;-space by a law concerning the power of (&#039;&#039;n&#039;&#039;&amp;amp;minus;1).  This is not to say that &#039;&#039;all&#039;&#039; physical [[force]]s would follow such a &quot;law&quot;, but it would be quite common.  Thus many forces in a two-dimensional world would be likely to follow a straight [[inverse law]], in a four dimensional world an [[inverse cube law]], in five an [[inverse tesseract law]], and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|Travel}}[[interdimensional travel|Traveling between worlds of different dimension]] is possible, but requires considerable alteration in the traveling object or life form (just as does the travel between worlds with different physical laws in general).  Beings traveling to worlds of lower dimensionality often find such worlds stifling and unpleasantly restrictive; those traveling to higher dimensions find them confusing and overwhelming.  However, there are exceptions, and some individuals do manage to easily adapt to other dimensions, perhaps enjoying the simplicity of lower dimensions or the freedom of higher.  As with [[intercosmic travel]] or other travel between worlds of different physical laws, the conversion to fit into the new dimension may be &amp;quot;lossy&amp;quot; (particularly when traveling from higher to lower dimension), and generally the method of interdimensional travel also includes a mechanism to record the details of the traveler&amp;#039;s original state so that it can be restored if he returns.  If this is not the case, then it may not be possible to return to one&amp;#039;s original dimension by the same means, and even if one does find a way back, he may arrive substantially altered in some way from when he set out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|Travel}}[[interdimensional travel|Traveling between worlds of different dimension]] is possible, but requires considerable alteration in the traveling object or life form (just as does the travel between worlds with different physical laws in general).  Beings traveling to worlds of lower dimensionality often find such worlds stifling and unpleasantly restrictive; those traveling to higher dimensions find them confusing and overwhelming.  However, there are exceptions, and some individuals do manage to easily adapt to other dimensions, perhaps enjoying the simplicity of lower dimensions or the freedom of higher.  As with [[intercosmic travel]] or other travel between worlds of different physical laws, the conversion to fit into the new dimension may be &amp;quot;lossy&amp;quot; (particularly when traveling from higher to lower dimension), and generally the method of interdimensional travel also includes a mechanism to record the details of the traveler&amp;#039;s original state so that it can be restored if he returns.  If this is not the case, then it may not be possible to return to one&amp;#039;s original dimension by the same means, and even if one does find a way back, he may arrive substantially altered in some way from when he set out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antefyn</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=2535&amp;oldid=prev</id>
		<title>Antefyn: Various minor fixes</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=2535&amp;oldid=prev"/>
		<updated>2013-05-24T00:17:15Z</updated>

		<summary type="html">&lt;p&gt;Various minor fixes&lt;/p&gt;
&lt;a href=&quot;https://wongery.com/w/index.php?title=Dimension&amp;amp;diff=2535&amp;amp;oldid=1634&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Antefyn</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=1634&amp;oldid=prev</id>
		<title>Antefyn: Whoops... yoke and snare switched.</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=1634&amp;oldid=prev"/>
		<updated>2011-12-27T04:48:47Z</updated>

		<summary type="html">&lt;p&gt;Whoops... yoke and snare switched.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:48, 26 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although all of the above manifolds, whether or not they are themselves flat, can be embedded in a flat space of one higher dimensionality, that is not the case for all manifolds.  There exist &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-manifolds that can only be embedded without self-intersection in spaces of &amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2 or more dimensions.  Two simple examples are the [[bleson]] and the [[Klein bottle]], both of which are two-dimensional but neither of which can exist in flat three-dimensional space without self-intersection.  (Three-dimensional representations of Klein bottles are fairly common, but all involve the bottle&amp;#039;s surface intersecting itself.)  Higher-dimensional examples also exist; the bleson, for instance, has a three-dimensional analogue in the [[ploce]], and in general the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional equivalent is called a [[plegma]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although all of the above manifolds, whether or not they are themselves flat, can be embedded in a flat space of one higher dimensionality, that is not the case for all manifolds.  There exist &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-manifolds that can only be embedded without self-intersection in spaces of &amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2 or more dimensions.  Two simple examples are the [[bleson]] and the [[Klein bottle]], both of which are two-dimensional but neither of which can exist in flat three-dimensional space without self-intersection.  (Three-dimensional representations of Klein bottles are fairly common, but all involve the bottle&amp;#039;s surface intersecting itself.)  Higher-dimensional examples also exist; the bleson, for instance, has a three-dimensional analogue in the [[ploce]], and in general the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional equivalent is called a [[plegma]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Snarls and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yokes&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Snarls and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snares&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One familiar property of one-dimensional manifolds [[embedding|embedded]] in 3-space is that they can be [[knot (mathematics)|knot]]ted, contorted in such a way that, with their ends joined, they cannot be manipulated into circles by continuous transformations without passing one portion through another or removing them from their embedding.  (Technically, a manifold that &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be so transformed into a circle is still held to compose a special kind of knot called the &amp;quot;[[unknot]]&amp;quot;.)  This property does not exist in lower dimensions (there is no such thing as a knot in 2-space), and disappears in higher dimensions, as any knot can be easily untied without removing the manifold from its embedding.  However, while one-dimensional manifolds cannot be knotted in higher dimensions, something similar can be done with &amp;#039;&amp;#039;two&amp;#039;&amp;#039;-dimensional manifolds in four dimensions, as counterintuitive as that may be to [[organism]]s residing in three-dimensional space, and with &amp;#039;&amp;#039;three&amp;#039;&amp;#039;-dimensional manifolds in five dimensions.  These operations are known as [[tort]]s and [[straggle]]s, respectively; in general, the n-dimensional analogue of a knot is known as a [[snarl]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One familiar property of one-dimensional manifolds [[embedding|embedded]] in 3-space is that they can be [[knot (mathematics)|knot]]ted, contorted in such a way that, with their ends joined, they cannot be manipulated into circles by continuous transformations without passing one portion through another or removing them from their embedding.  (Technically, a manifold that &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be so transformed into a circle is still held to compose a special kind of knot called the &amp;quot;[[unknot]]&amp;quot;.)  This property does not exist in lower dimensions (there is no such thing as a knot in 2-space), and disappears in higher dimensions, as any knot can be easily untied without removing the manifold from its embedding.  However, while one-dimensional manifolds cannot be knotted in higher dimensions, something similar can be done with &amp;#039;&amp;#039;two&amp;#039;&amp;#039;-dimensional manifolds in four dimensions, as counterintuitive as that may be to [[organism]]s residing in three-dimensional space, and with &amp;#039;&amp;#039;three&amp;#039;&amp;#039;-dimensional manifolds in five dimensions.  These operations are known as [[tort]]s and [[straggle]]s, respectively; in general, the n-dimensional analogue of a knot is known as a [[snarl]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Related to snarls are [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yoke&lt;/del&gt;]]s, the n-dimensional version of what for one-dimensional manifolds are called [[link]]s.  A link exists when two or more separate closed one-dimensional manifolds are so arranged that it is impossible without passing one of them through another to move them onto opposite sides of an arbitrary plane&amp;amp;mdash;like the links in a chain.  Essentially, a link is a knot involving more than one manifold.  Like knots, links do not occur in dimensions higher or lower than three.  However, while one-dimensional objects cannot be linked in higher dimensions, again there is an equivalent phenomenon with two-dimensional objects in four dimensions (the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snare&lt;/del&gt;]]), with three-dimensional objects in five dimensions (the [[shackle]]), and so on for still higher dimensions.  (Contrary to what one might assume from generalizing from links, it is not necessarily the case that n-dimensional manifolds can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yoked &lt;/del&gt;only in n+2-dimensional space.  Rather, for instance, two 10-dimensional manifolds can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yoked &lt;/del&gt;in any number of dimensions between 12 and 21, except, for some reason, for 17, and two 102-dimensional manifolds can be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yoked &lt;/del&gt;in 181-, 182-, or 183-dimensional space.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Related to snarls are [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snare&lt;/ins&gt;]]s, the n-dimensional version of what for one-dimensional manifolds are called [[link]]s.  A link exists when two or more separate closed one-dimensional manifolds are so arranged that it is impossible without passing one of them through another to move them onto opposite sides of an arbitrary plane&amp;amp;mdash;like the links in a chain.  Essentially, a link is a knot involving more than one manifold.  Like knots, links do not occur in dimensions higher or lower than three.  However, while one-dimensional objects cannot be linked in higher dimensions, again there is an equivalent phenomenon with two-dimensional objects in four dimensions (the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yoke&lt;/ins&gt;]]), with three-dimensional objects in five dimensions (the [[shackle]]), and so on for still higher dimensions.  (Contrary to what one might assume from generalizing from links, it is not necessarily the case that n-dimensional manifolds can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snared &lt;/ins&gt;only in n+2-dimensional space.  Rather, for instance, two 10-dimensional manifolds can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snared &lt;/ins&gt;in any number of dimensions between 12 and 21, except, for some reason, for 17, and two 102-dimensional manifolds can be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snared &lt;/ins&gt;in 181-, 182-, or 183-dimensional space.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Coordinate systems==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Coordinate systems==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antefyn</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=1616&amp;oldid=prev</id>
		<title>Antefyn: Fixed degree link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=1616&amp;oldid=prev"/>
		<updated>2011-12-26T05:40:29Z</updated>

		<summary type="html">&lt;p&gt;Fixed degree link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:40, 26 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rotation===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Rotation===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rotation involves maintaining the &#039;&#039;distance&#039;&#039; of each point in an &#039;&#039;n&#039;&#039;-space from a particular (&#039;&#039;m&#039;&#039;-2)-flat, called the [[&quot;cnodax&quot;]], while changing the &#039;&#039;angle&#039;&#039; from the cnodax (relative to a fixed reference angle).  In two dimensions, the cnodax is a point; for rotation in three dimensions, the cnodax is a line (referred to as the [[axis of rotation]]); in flunespace, one rotates about a plane, and in five-space a realm. Multiple rotations can duplicate the effect of any translation, but the reverse is not true.  An object or space unchanged by rotation (other than rotation of multiples of 360 [[degree]]s, which will obviously leave &#039;&#039;any&#039;&#039; object unchanged) is said to have [[rotational symmetry]].  As with translational symmetry, rotational symmetry may apply only in particular directions and degrees; a sphere has perfect rotational symmetry in any direction, for instance, but a [[regular tetrahedron]] only has rotational symmetry through axes passing through the centers of two opposite [[face]]s or [[edge]]s, and only for rotations of multiples of 120 degrees for the former and 180 degrees for the latter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rotation involves maintaining the &#039;&#039;distance&#039;&#039; of each point in an &#039;&#039;n&#039;&#039;-space from a particular (&#039;&#039;m&#039;&#039;-2)-flat, called the [[&quot;cnodax&quot;]], while changing the &#039;&#039;angle&#039;&#039; from the cnodax (relative to a fixed reference angle).  In two dimensions, the cnodax is a point; for rotation in three dimensions, the cnodax is a line (referred to as the [[axis of rotation]]); in flunespace, one rotates about a plane, and in five-space a realm. Multiple rotations can duplicate the effect of any translation, but the reverse is not true.  An object or space unchanged by rotation (other than rotation of multiples of 360 [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;degree (angle)|&lt;/ins&gt;degree]]s, which will obviously leave &#039;&#039;any&#039;&#039; object unchanged) is said to have [[rotational symmetry]].  As with translational symmetry, rotational symmetry may apply only in particular directions and degrees; a sphere has perfect rotational symmetry in any direction, for instance, but a [[regular tetrahedron]] only has rotational symmetry through axes passing through the centers of two opposite [[face]]s or [[edge]]s, and only for rotations of multiples of 120 degrees for the former and 180 degrees for the latter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rotations between two different [[parallel]] cnodaces differ only by a translation.  This means that in planespace, there&amp;#039;s fundamentally only one way to rotate; all points are parallel, so no matter what point an object is rotated about, ignoring translations it&amp;#039;s the same as rotating it about any other point.  Above two dimensions, though, the orientation matters.  One can rotate about three independent axes in three dimensions; one can rotate about six independent ([[perpendicular]]) planes in four dimensions, and  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The rotations between two different [[parallel]] cnodaces differ only by a translation.  This means that in planespace, there&amp;#039;s fundamentally only one way to rotate; all points are parallel, so no matter what point an object is rotated about, ignoring translations it&amp;#039;s the same as rotating it about any other point.  Above two dimensions, though, the orientation matters.  One can rotate about three independent axes in three dimensions; one can rotate about six independent ([[perpendicular]]) planes in four dimensions, and  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antefyn</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=1414&amp;oldid=prev</id>
		<title>Clé: Creature =&gt; life form</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=1414&amp;oldid=prev"/>
		<updated>2011-08-14T22:31:13Z</updated>

		<summary type="html">&lt;p&gt;Creature =&amp;gt; life form&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:31, 14 August 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l43&quot;&gt;Line 43:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abstract dimensions==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Abstract dimensions==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dimensions need not represent physical space in which objects and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures &lt;/del&gt;can exist, but may be applied in a more abstract sense as well to represent the degrees of freedom in a system.  In [[classical dynamics]], [[physicists]] sometimes find it useful to treat position and [[momentum]] as separate dimensions, and more generally in [[science]] similar &quot;[[phase space]]s&quot; of any number of dimensions&amp;amp;mdash;even [[infinity|infinite]]&amp;amp;mdash;may be used to model the possible states of a system.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dimensions need not represent physical space in which objects and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[life form]]s &lt;/ins&gt;can exist, but may be applied in a more abstract sense as well to represent the degrees of freedom in a system.  In [[classical dynamics]], [[physicists]] sometimes find it useful to treat position and [[momentum]] as separate dimensions, and more generally in [[science]] similar &quot;[[phase space]]s&quot; of any number of dimensions&amp;amp;mdash;even [[infinity|infinite]]&amp;amp;mdash;may be used to model the possible states of a system.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|time}}Perhaps the best-known such abstract dimension is [[time]], which in [[relativity]] is treated as a dimension on par with that of physical [[space]].  This has become common knowledge on [[Earth]] to the extent that time is frequently thought of or referred to as &amp;quot;the fourth dimension&amp;quot;.  The idea of time as a fourth dimension didn&amp;#039;t originate with relativity, actually; it was proposed in an article by [[Wikipedia:Jean le Rond d&amp;#039;Alembert|Jean d&amp;#039;Alembert]] as early as 1754, and famously utilized by [[Wikipedia:H. G. Wells|H. G. Wells]] in his well-known story &amp;#039;&amp;#039;[[Wikipedia:The Time Machine|The Time Machine]]&amp;#039;&amp;#039;.  And, indeed, the concept of time has been proposed, and even used scientifically in different ways, in [[cosmos|cosmoi]] other than [[Xi]] where relativity does not apply.  Still, its use in relativity has lent the idea an air of scientific legitimacy on Earth that it may not have previously possessed, and has led to many people being convinced that time as the fourth dimension is a scientific fact.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|time}}Perhaps the best-known such abstract dimension is [[time]], which in [[relativity]] is treated as a dimension on par with that of physical [[space]].  This has become common knowledge on [[Earth]] to the extent that time is frequently thought of or referred to as &amp;quot;the fourth dimension&amp;quot;.  The idea of time as a fourth dimension didn&amp;#039;t originate with relativity, actually; it was proposed in an article by [[Wikipedia:Jean le Rond d&amp;#039;Alembert|Jean d&amp;#039;Alembert]] as early as 1754, and famously utilized by [[Wikipedia:H. G. Wells|H. G. Wells]] in his well-known story &amp;#039;&amp;#039;[[Wikipedia:The Time Machine|The Time Machine]]&amp;#039;&amp;#039;.  And, indeed, the concept of time has been proposed, and even used scientifically in different ways, in [[cosmos|cosmoi]] other than [[Xi]] where relativity does not apply.  Still, its use in relativity has lent the idea an air of scientific legitimacy on Earth that it may not have previously possessed, and has led to many people being convinced that time as the fourth dimension is a scientific fact.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l65&quot;&gt;Line 65:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 65:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the number of dimensions of a [[world]] is stated, it is usually only the readily perceptible macroscopic spacelike dimensions that are counted.  For instance, if [[string theory]] is correct, [[Tamamna]] may have as many as ten spacelike dimensions, all but three of which are tightly &amp;quot;curled&amp;quot; and indiscernible on the macroscopic scale.  Furthermore, like other worlds, it possesses a timelike dimension in addition to the spacelike ones.  However, whatever other dimensions it may in some sense have, Tamamna is considered a [[three-dimensional world]], because it has only three evident spacelike dimensions on the macroscopic scale; the motion of an object in Tamamna has three appreciable independent degrees of freedom.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the number of dimensions of a [[world]] is stated, it is usually only the readily perceptible macroscopic spacelike dimensions that are counted.  For instance, if [[string theory]] is correct, [[Tamamna]] may have as many as ten spacelike dimensions, all but three of which are tightly &amp;quot;curled&amp;quot; and indiscernible on the macroscopic scale.  Furthermore, like other worlds, it possesses a timelike dimension in addition to the spacelike ones.  However, whatever other dimensions it may in some sense have, Tamamna is considered a [[three-dimensional world]], because it has only three evident spacelike dimensions on the macroscopic scale; the motion of an object in Tamamna has three appreciable independent degrees of freedom.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other worlds currently described in the Wongery are also three-dimensional.  This is not, however, to say that worlds of other dimensionality cannot exist.  They can, but the different dimensionality would lead to different [[law (science)|law]]s of [[physics]] and very different ways of experiencing the world.  In a [[two-dimensional world]], for instance, it isn&#039;t possible to have a hole or channel go all the way through something without splitting it in two, which means any &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creatures &lt;/del&gt;there with [[digestive tract]]s would have to either use the same orifice for ingestion and excretion, be [[pleote|pleotic]], or have &quot;bridges&quot; spanning their digestive tracts some of which can open at a time to let their food pass but all of which cannot open at once.  If [[gravity]] exists on the world in question, and its inhabitants are confined to the outer perimeter of a circle just as those of a three-dimensional planet are confined to the surface of a sphere, then their motion, barring climbing, jumping, or burrowing, would essentially be confined to one dimension; faced with a barrier they couldn&#039;t somehow go over or under, their only recourse in order to get to the other side would be to go &#039;&#039;all the way around the world&#039;&#039;.  (The world need not be flat or simply connected, however, and sufficiently twisted and multiply connected world shapes may provide additional paths between points on the world&#039;s surface.)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All other worlds currently described in the Wongery are also three-dimensional.  This is not, however, to say that worlds of other dimensionality cannot exist.  They can, but the different dimensionality would lead to different [[law (science)|law]]s of [[physics]] and very different ways of experiencing the world.  In a [[two-dimensional world]], for instance, it isn&#039;t possible to have a hole or channel go all the way through something without splitting it in two, which means any &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beings &lt;/ins&gt;there with [[digestive tract]]s would have to either use the same orifice for ingestion and excretion, be [[pleote|pleotic]], or have &quot;bridges&quot; spanning their digestive tracts some of which can open at a time to let their food pass but all of which cannot open at once.  If [[gravity]] exists on the world in question, and its inhabitants are confined to the outer perimeter of a circle just as those of a three-dimensional planet are confined to the surface of a sphere, then their motion, barring climbing, jumping, or burrowing, would essentially be confined to one dimension; faced with a barrier they couldn&#039;t somehow go over or under, their only recourse in order to get to the other side would be to go &#039;&#039;all the way around the world&#039;&#039;.  (The world need not be flat or simply connected, however, and sufficiently twisted and multiply connected world shapes may provide additional paths between points on the world&#039;s surface.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While higher dimensions hold some surprises, there are some consistent rules that can be laid out.  In an &#039;&#039;n&#039;&#039;-dimensional world, most inhabitants&#039; visual field will actually be &#039;&#039;n&#039;&#039;-1-dimensional&amp;amp;mdash;with perhaps a limited sense of the &#039;&#039;n&#039;&#039;th dimension analogous to our [[depth perception]], but no real ability to &quot;see&quot; in a full &#039;&#039;n&#039;&#039; dimensions unless they possess [[penetrating vision]].  Thus the inhabitants of a two-dimensional world would, as already mentioned, &quot;see&quot; everything as a line, though to them, of course, this would appear completely natural and normal.  The inhabitants of a [[four-dimensional world]], on the other hand, would &quot;see&quot; in three dimensions, and would be able at a glance to see the interior of a three-dimensional object, or the internal anatomy of a three-dimensional &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creature&lt;/del&gt;, just as we at a glance can see the entirety of a drawing or another two-dimensional surface.  In terms of physics, the [[inverse square law]] pervasive in three-dimensional worlds would be replaced in &#039;&#039;n&#039;&#039;-space by a law concerning the power of -(&#039;&#039;n&#039;&#039;-1).  This is not to say that &#039;&#039;all&#039;&#039; physical [[force]]s would follow such a &quot;law&quot;, but it would be quite common.  Thus many forces in a two-dimensional world would be likely to follow a straight inverse law, in a four dimensional world an [[inverse cube law]], in five an [[inverse tesseract law]], and so on.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While higher dimensions hold some surprises, there are some consistent rules that can be laid out.  In an &#039;&#039;n&#039;&#039;-dimensional world, most inhabitants&#039; visual field will actually be &#039;&#039;n&#039;&#039;-1-dimensional&amp;amp;mdash;with perhaps a limited sense of the &#039;&#039;n&#039;&#039;th dimension analogous to our [[depth perception]], but no real ability to &quot;see&quot; in a full &#039;&#039;n&#039;&#039; dimensions unless they possess [[penetrating vision]].  Thus the inhabitants of a two-dimensional world would, as already mentioned, &quot;see&quot; everything as a line, though to them, of course, this would appear completely natural and normal.  The inhabitants of a [[four-dimensional world]], on the other hand, would &quot;see&quot; in three dimensions, and would be able at a glance to see the interior of a three-dimensional object, or the internal anatomy of a three-dimensional &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life form&lt;/ins&gt;, just as we at a glance can see the entirety of a drawing or another two-dimensional surface.  In terms of physics, the [[inverse square law]] pervasive in three-dimensional worlds would be replaced in &#039;&#039;n&#039;&#039;-space by a law concerning the power of -(&#039;&#039;n&#039;&#039;-1).  This is not to say that &#039;&#039;all&#039;&#039; physical [[force]]s would follow such a &quot;law&quot;, but it would be quite common.  Thus many forces in a two-dimensional world would be likely to follow a straight inverse law, in a four dimensional world an [[inverse cube law]], in five an [[inverse tesseract law]], and so on.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|Travel}}Traveling between worlds of different dimension is possible, but requires considerable alteration in the traveling object or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[creature]] &lt;/del&gt;(just as does the travel between worlds with different physical laws in general).  Beings traveling to worlds of lower dimensionality often find such worlds stifling and unpleasantly restrictive; those traveling to higher dimensions find them confusing and overwhelming.  However, there are exceptions, and some individuals do manage to easily adapt to other dimensions, perhaps enjoying the simplicity of lower dimensions or the freedom of higher.  As with [[intercosmic travel]] or other travel between worlds of different physical laws, the conversion to fit into the new dimension may be &quot;lossy&quot; (particularly when traveling from higher to lower dimension), and generally the method of interdimensional travel also includes a mechanism to record the details of the traveler&#039;s original state so that it can be restored if he returns.  If this is not the case, then it may not be possible to return to one&#039;s original dimension by the same means, and even if one does find a way back, he may arrive substantially altered in some way from when he set out.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{anchor|Travel}}Traveling between worlds of different dimension is possible, but requires considerable alteration in the traveling object or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;life form &lt;/ins&gt;(just as does the travel between worlds with different physical laws in general).  Beings traveling to worlds of lower dimensionality often find such worlds stifling and unpleasantly restrictive; those traveling to higher dimensions find them confusing and overwhelming.  However, there are exceptions, and some individuals do manage to easily adapt to other dimensions, perhaps enjoying the simplicity of lower dimensions or the freedom of higher.  As with [[intercosmic travel]] or other travel between worlds of different physical laws, the conversion to fit into the new dimension may be &quot;lossy&quot; (particularly when traveling from higher to lower dimension), and generally the method of interdimensional travel also includes a mechanism to record the details of the traveler&#039;s original state so that it can be restored if he returns.  If this is not the case, then it may not be possible to return to one&#039;s original dimension by the same means, and even if one does find a way back, he may arrive substantially altered in some way from when he set out.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==See also==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=969&amp;oldid=prev</id>
		<title>Antefyn: Corrected a few typos</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=969&amp;oldid=prev"/>
		<updated>2011-04-25T09:38:24Z</updated>

		<summary type="html">&lt;p&gt;Corrected a few typos&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:38, 25 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are some simple types of [[manifold]] that have analogues in all dimensions.  An n-dimensional version of one of these manifold families is specified by prefixing the number n (generally followed by a [[hyphen]]) to the general name of the family, although there are often separate names for the two-, three-, and often [[flunespace|four-dimensional]] members.  (The general name for the three-dimensional version (or, in the case of the flat, the two-dimensional version), supplemented by the prefix &amp;quot;hyper-&amp;quot;, is often used by three-dimensional beings to refer to the general family of objects.)  Perhaps the simplest of all is the [[flat]], or hyperplane, which is merely a flat space (that is, a space with no or minimal [[curvature]]) embedded within a space of higher dimension.  A 1-flat is simply a line; a 2-flat is a [[plane (geometry)|plane]], and a 3-flat is a [[realm]].  A 4-flat is called a [[flune]].  Another very simple shape is the [[cog]], or hypersphere, which comprises all points a set distance (called the cog&amp;#039;s [[radius]]) from a particular point.  A 1-cog is a pair of points (a [[brace (geometry)|brace]]); a 2-cog is a circle; a 3-cog a sphere; and a 4-cog a [[glome]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are some simple types of [[manifold]] that have analogues in all dimensions.  An n-dimensional version of one of these manifold families is specified by prefixing the number n (generally followed by a [[hyphen]]) to the general name of the family, although there are often separate names for the two-, three-, and often [[flunespace|four-dimensional]] members.  (The general name for the three-dimensional version (or, in the case of the flat, the two-dimensional version), supplemented by the prefix &amp;quot;hyper-&amp;quot;, is often used by three-dimensional beings to refer to the general family of objects.)  Perhaps the simplest of all is the [[flat]], or hyperplane, which is merely a flat space (that is, a space with no or minimal [[curvature]]) embedded within a space of higher dimension.  A 1-flat is simply a line; a 2-flat is a [[plane (geometry)|plane]], and a 3-flat is a [[realm]].  A 4-flat is called a [[flune]].  Another very simple shape is the [[cog]], or hypersphere, which comprises all points a set distance (called the cog&amp;#039;s [[radius]]) from a particular point.  A 1-cog is a pair of points (a [[brace (geometry)|brace]]); a 2-cog is a circle; a 3-cog a sphere; and a 4-cog a [[glome]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still another common category of manifold is the [[polytope]].  An polytope is a [[infinity|finite]] region in n dimensions bounded by finitely many (n-1)-dimensional flats.  Thus a one-dimensional polytope is a region in a line bounded by two points, which is to say a [[line segment]].  A two-dimensional polytope is a [[polygon]], a three-dimensional polytope is a [[polyhedron]], and so on.  An n-dimensional polytope comprises a number of (n-1)-dimensional polytopes, its &quot;[[facet]]s&quot;, connected by &#039;&#039;their&#039;&#039; (n-2)-dimensional facets.  A polytope is &quot;[[regular polytope|regular]]&quot; if all its facets are themselves regular (for this purpose, all line segments are considered regular), and if all adjacent pairs of facets meet at equal [[angle]]s.  In two dimensions, there are infinitely many different [[regular polygon]]s&amp;amp;mdash;for all integers &#039;&#039;n&#039;&#039;&amp;gt;2, there exists a regular polygon with &#039;&#039;n&#039; sides.  (More than one, in fact, for &#039;&#039;n&#039;&#039;&amp;gt;4, if one counts [[stellation|stellated]] polygons.)  In three dimensions, there are only five [[convex]] [[regular polyhedron|regular polyhedra]], plus four [[concave]] stellated ones.  In four dimensions, there are six convex [[regular polychoron|polychora]], plus ten stellated ones.  Above four dimensions, only three regular polytopes exist in each dimension, all of which are convex, and each of which belongs to a family with corresponding members in all dimensions above two: the [[simplex]], the [[teerling]] (or hypercube), and the [[orthoplex]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Still another common category of manifold is the [[polytope]].  An polytope is a [[infinity|finite]] region in n dimensions bounded by finitely many (n-1)-dimensional flats.  Thus a one-dimensional polytope is a region in a line bounded by two points, which is to say a [[line segment]].  A two-dimensional polytope is a [[polygon]], a three-dimensional polytope is a [[polyhedron]], and so on.  An n-dimensional polytope comprises a number of (n-1)-dimensional polytopes, its &quot;[[facet]]s&quot;, connected by &#039;&#039;their&#039;&#039; (n-2)-dimensional facets.  A polytope is &quot;[[regular polytope|regular]]&quot; if all its facets are themselves regular (for this purpose, all line segments are considered regular), and if all adjacent pairs of facets meet at equal [[angle]]s.  In two dimensions, there are infinitely many different [[regular polygon]]s&amp;amp;mdash;for all integers &#039;&#039;n&#039;&#039;&amp;gt;2, there exists a regular polygon with &#039;&#039;n&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&lt;/ins&gt;&#039; sides.  (More than one, in fact, for &#039;&#039;n&#039;&#039;&amp;gt;4, if one counts [[stellation|stellated]] polygons.)  In three dimensions, there are only five [[convex]] [[regular polyhedron|regular polyhedra]], plus four [[concave]] stellated ones.  In four dimensions, there are six convex [[regular polychoron|polychora]], plus ten stellated ones.  Above four dimensions, only three regular polytopes exist in each dimension, all of which are convex, and each of which belongs to a family with corresponding members in all dimensions above two: the [[simplex]], the [[teerling]] (or hypercube), and the [[orthoplex]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although all of the above manifolds, whether or not they are themselves flat, can be embedded in a flat space of one higher dimensionality, that is not the case for all manifolds.  There exist &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-manifolds that can only be embedded without self-intersection in spaces of &amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2 or more dimensions.  Two simple examples are the [[bleson]] and the [[Klein bottle]], both of which are two-dimensional but neither of which can exist in flat three-dimensional space without self-intersection.  (Three-dimensional representations of Klein bottles are fairly common, but all involve the bottle&amp;#039;s surface intersecting itself.)  Higher-dimensional examples also exist; the bleson, for instance, has a three-dimensional analogue in the [[ploce]], and in general the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional equivalent is called a [[plegma]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although all of the above manifolds, whether or not they are themselves flat, can be embedded in a flat space of one higher dimensionality, that is not the case for all manifolds.  There exist &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-manifolds that can only be embedded without self-intersection in spaces of &amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2 or more dimensions.  Two simple examples are the [[bleson]] and the [[Klein bottle]], both of which are two-dimensional but neither of which can exist in flat three-dimensional space without self-intersection.  (Three-dimensional representations of Klein bottles are fairly common, but all involve the bottle&amp;#039;s surface intersecting itself.)  Higher-dimensional examples also exist; the bleson, for instance, has a three-dimensional analogue in the [[ploce]], and in general the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional equivalent is called a [[plegma]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Reflection===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Reflection===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;reflection&#039;&#039; is a transformation that carries each point in an &#039;&#039;n&#039;&#039;-dimensional object or space through an &#039;&#039;m&#039;&#039;-flat referred to as the &quot;[[speculum]]&quot; to a point an equal distance from the speculum on the other side.  If &#039;&#039;m&#039;&#039;-&#039;&#039;n&#039;&#039; is even, then the reflection is equivalent to a rotation, but if &#039;&#039;m&#039;&#039;-&#039;&#039;n&#039;&#039; is odd, then the reflection replaces an object with its [[mirror image]].  If an object and its mirror image are identical, then the object is said to possess [[reflectional symmetry]], or to be [[amphichiral]].  Most often, it is assumed that &#039;&#039;m&#039;&#039;&amp;amp;nbsp;=&#039;&#039;n&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/del&gt;1&amp;amp;mdash;that is, a reflection involves a speculum only one dimension lower than that of the reflected object or space.  In two dimensions, one usually refers to reflection through a line, and in three dimensions through a plane.  A  reflection through a lower number of dimensions can always be reduced to a series of reflections through (&#039;&#039;n&#039;&#039;-1)-flats.  For instance, reflecting an object through a line in realmspace is equivalent to rotating it 180 degrees around that line, and to reflecting it through two perpendicular planes that contain that line.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;reflection&#039;&#039; is a transformation that carries each point in an &#039;&#039;n&#039;&#039;-dimensional object or space through an &#039;&#039;m&#039;&#039;-flat referred to as the &quot;[[speculum]]&quot; to a point an equal distance from the speculum on the other side.  If &#039;&#039;m&#039;&#039;-&#039;&#039;n&#039;&#039; is even, then the reflection is equivalent to a rotation, but if &#039;&#039;m&#039;&#039;-&#039;&#039;n&#039;&#039; is odd, then the reflection replaces an object with its [[mirror image]].  If an object and its mirror image are identical, then the object is said to possess [[reflectional symmetry]], or to be [[amphichiral]].  Most often, it is assumed that &#039;&#039;m&#039;&#039;&amp;amp;nbsp;=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp;&lt;/ins&gt;&#039;&#039;n&#039;&#039;-1&amp;amp;mdash;that is, a reflection involves a speculum only one dimension lower than that of the reflected object or space.  In two dimensions, one usually refers to reflection through a line, and in three dimensions through a plane.  A  reflection through a lower number of dimensions can always be reduced to a series of reflections through (&#039;&#039;n&#039;&#039;-1)-flats.  For instance, reflecting an object through a line in realmspace is equivalent to rotating it 180 degrees around that line, and to reflecting it through two perpendicular planes that contain that line.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with rotations, the results of reflecting through two different parallel specula differ only by a translation.  This means that, ignoring translations, all reflections in one dimension are equivalent, since the reflections can only be through a point, and all points are parallel.  In two dimensions, reflections can be made through lines of infinitely many orientations.  However, only those through orthogonal axes are independent; others can be emulated by combinations of these.  Therefore, since there only can exist two mutually perpendicular axes in two dimensions, there are two possible independent reflections.  In three dimensions, there are three, and in flunespace four, and so on... this is a special case of the formula [[binomial coefficient|&amp;lt;math alt=&amp;quot;nCn-m&amp;quot;&amp;gt;\binom{n}{n-m}&amp;lt;/math&amp;gt;]] formula when &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;=&amp;amp;nbsp;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;-1, since [[binomial coefficient|&amp;lt;math alt=&amp;quot;nC1&amp;quot;&amp;gt;\binom{n}{1}&amp;lt;/math&amp;gt;]] is simply equal to &amp;#039;&amp;#039;n&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As with rotations, the results of reflecting through two different parallel specula differ only by a translation.  This means that, ignoring translations, all reflections in one dimension are equivalent, since the reflections can only be through a point, and all points are parallel.  In two dimensions, reflections can be made through lines of infinitely many orientations.  However, only those through orthogonal axes are independent; others can be emulated by combinations of these.  Therefore, since there only can exist two mutually perpendicular axes in two dimensions, there are two possible independent reflections.  In three dimensions, there are three, and in flunespace four, and so on... this is a special case of the formula [[binomial coefficient|&amp;lt;math alt=&amp;quot;nCn-m&amp;quot;&amp;gt;\binom{n}{n-m}&amp;lt;/math&amp;gt;]] formula when &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;=&amp;amp;nbsp;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;-1, since [[binomial coefficient|&amp;lt;math alt=&amp;quot;nC1&amp;quot;&amp;gt;\binom{n}{1}&amp;lt;/math&amp;gt;]] is simply equal to &amp;#039;&amp;#039;n&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Antefyn</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Dimension&amp;diff=968&amp;oldid=prev</id>
		<title>Antefyn: Created page with &#039;{{otheruses|the geometrical concept of dimension|a plane of existence|plane}} A &#039;&#039;&#039;dimension&#039;&#039;&#039; is the number of degrees of freedom of a particular [[space]…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Dimension&amp;diff=968&amp;oldid=prev"/>
		<updated>2011-04-25T09:35:25Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;{{otheruses|the geometrical concept of dimension|a plane of existence|plane}} A &amp;#039;&amp;#039;&amp;#039;dimension&amp;#039;&amp;#039;&amp;#039; is the number of &lt;a href=&quot;/w/index.php?title=Degree_of_freedom&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Degree of freedom (page does not exist)&quot;&gt;degrees of freedom&lt;/a&gt; of a particular [[space]…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{otheruses|the geometrical concept of dimension|a plane of existence|plane}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;dimension&amp;#039;&amp;#039;&amp;#039; is the number of [[degree of freedom|degrees of freedom]] of a particular [[space]] or object, or the number of [[independence|independent]] [[coordinate]]s necessary to specify a particular [[point]] on it.  A [[line]] has [[linespace|one dimension]], because there is only one possible direction (or its opposite) to move along it, and any point on it can be described by one coordinate.  So too a [[circle]]: one can only move clockwise or counterclockwise, and any point can be uniquely described by specifying its angle relative to some reference point.  The &amp;#039;&amp;#039;[[interior]]&amp;#039;&amp;#039; of a circle, on the other hand, is [[planespace|two-dimensional]], as is the [[surface]] of a [[sphere]]; the interior of a sphere is [[realmspace|three-dimensional]], as are [[human]]s and the material objects that surround them.&lt;br /&gt;
&lt;br /&gt;
In some senses, an object&amp;#039;s dimensionality&amp;amp;mdash;its number of dimensions&amp;amp;mdash;does not have to be an [[integer]].  It has been proposed that a degree of freedom be considered half a dimension if movement in one direction is possible but not the opposite&amp;amp;mdash;so, for instance, a space in which it is possible to move north, west, and east but not south would have one and a half dimensions&amp;amp;mdash;but this idea has not caught on.  More widespread is the idea of [[fractal dimension|fractional dimensions]] to characterize certain objects that exhibit self-similarity at different scales.  An object with such a non-integer dimension is called a [[fractal]].&lt;br /&gt;
&lt;br /&gt;
A single point is considered to have zero dimensions, since there are no degrees of freedom within it, and no coordinates are necessary to specify a point within it (since it only comprises one point).  [[Negative numbers|Negative]] dimensions are undefined, although by some conventions the [[empty set]] is considered a -1-dimensional space.&lt;br /&gt;
&lt;br /&gt;
==Manifolds==&lt;br /&gt;
There are some simple types of [[manifold]] that have analogues in all dimensions.  An n-dimensional version of one of these manifold families is specified by prefixing the number n (generally followed by a [[hyphen]]) to the general name of the family, although there are often separate names for the two-, three-, and often [[flunespace|four-dimensional]] members.  (The general name for the three-dimensional version (or, in the case of the flat, the two-dimensional version), supplemented by the prefix &amp;quot;hyper-&amp;quot;, is often used by three-dimensional beings to refer to the general family of objects.)  Perhaps the simplest of all is the [[flat]], or hyperplane, which is merely a flat space (that is, a space with no or minimal [[curvature]]) embedded within a space of higher dimension.  A 1-flat is simply a line; a 2-flat is a [[plane (geometry)|plane]], and a 3-flat is a [[realm]].  A 4-flat is called a [[flune]].  Another very simple shape is the [[cog]], or hypersphere, which comprises all points a set distance (called the cog&amp;#039;s [[radius]]) from a particular point.  A 1-cog is a pair of points (a [[brace (geometry)|brace]]); a 2-cog is a circle; a 3-cog a sphere; and a 4-cog a [[glome]].&lt;br /&gt;
&lt;br /&gt;
Still another common category of manifold is the [[polytope]].  An polytope is a [[infinity|finite]] region in n dimensions bounded by finitely many (n-1)-dimensional flats.  Thus a one-dimensional polytope is a region in a line bounded by two points, which is to say a [[line segment]].  A two-dimensional polytope is a [[polygon]], a three-dimensional polytope is a [[polyhedron]], and so on.  An n-dimensional polytope comprises a number of (n-1)-dimensional polytopes, its &amp;quot;[[facet]]s&amp;quot;, connected by &amp;#039;&amp;#039;their&amp;#039;&amp;#039; (n-2)-dimensional facets.  A polytope is &amp;quot;[[regular polytope|regular]]&amp;quot; if all its facets are themselves regular (for this purpose, all line segments are considered regular), and if all adjacent pairs of facets meet at equal [[angle]]s.  In two dimensions, there are infinitely many different [[regular polygon]]s&amp;amp;mdash;for all integers &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;gt;2, there exists a regular polygon with &amp;#039;&amp;#039;n&amp;#039; sides.  (More than one, in fact, for &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;gt;4, if one counts [[stellation|stellated]] polygons.)  In three dimensions, there are only five [[convex]] [[regular polyhedron|regular polyhedra]], plus four [[concave]] stellated ones.  In four dimensions, there are six convex [[regular polychoron|polychora]], plus ten stellated ones.  Above four dimensions, only three regular polytopes exist in each dimension, all of which are convex, and each of which belongs to a family with corresponding members in all dimensions above two: the [[simplex]], the [[teerling]] (or hypercube), and the [[orthoplex]].&lt;br /&gt;
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Although all of the above manifolds, whether or not they are themselves flat, can be embedded in a flat space of one higher dimensionality, that is not the case for all manifolds.  There exist &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-manifolds that can only be embedded without self-intersection in spaces of &amp;#039;&amp;#039;n&amp;#039;&amp;#039;+2 or more dimensions.  Two simple examples are the [[bleson]] and the [[Klein bottle]], both of which are two-dimensional but neither of which can exist in flat three-dimensional space without self-intersection.  (Three-dimensional representations of Klein bottles are fairly common, but all involve the bottle&amp;#039;s surface intersecting itself.)  Higher-dimensional examples also exist; the bleson, for instance, has a three-dimensional analogue in the [[ploce]], and in general the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional equivalent is called a [[plegma]].&lt;br /&gt;
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==Snarls and yokes==&lt;br /&gt;
One familiar property of one-dimensional manifolds [[embedding|embedded]] in 3-space is that they can be [[knot (mathematics)|knot]]ted, contorted in such a way that, with their ends joined, they cannot be manipulated into circles by continuous transformations without passing one portion through another or removing them from their embedding.  (Technically, a manifold that &amp;#039;&amp;#039;can&amp;#039;&amp;#039; be so transformed into a circle is still held to compose a special kind of knot called the &amp;quot;[[unknot]]&amp;quot;.)  This property does not exist in lower dimensions (there is no such thing as a knot in 2-space), and disappears in higher dimensions, as any knot can be easily untied without removing the manifold from its embedding.  However, while one-dimensional manifolds cannot be knotted in higher dimensions, something similar can be done with &amp;#039;&amp;#039;two&amp;#039;&amp;#039;-dimensional manifolds in four dimensions, as counterintuitive as that may be to [[organism]]s residing in three-dimensional space, and with &amp;#039;&amp;#039;three&amp;#039;&amp;#039;-dimensional manifolds in five dimensions.  These operations are known as [[tort]]s and [[straggle]]s, respectively; in general, the n-dimensional analogue of a knot is known as a [[snarl]].&lt;br /&gt;
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Related to snarls are [[yoke]]s, the n-dimensional version of what for one-dimensional manifolds are called [[link]]s.  A link exists when two or more separate closed one-dimensional manifolds are so arranged that it is impossible without passing one of them through another to move them onto opposite sides of an arbitrary plane&amp;amp;mdash;like the links in a chain.  Essentially, a link is a knot involving more than one manifold.  Like knots, links do not occur in dimensions higher or lower than three.  However, while one-dimensional objects cannot be linked in higher dimensions, again there is an equivalent phenomenon with two-dimensional objects in four dimensions (the [[snare]]), with three-dimensional objects in five dimensions (the [[shackle]]), and so on for still higher dimensions.  (Contrary to what one might assume from generalizing from links, it is not necessarily the case that n-dimensional manifolds can be yoked only in n+2-dimensional space.  Rather, for instance, two 10-dimensional manifolds can be yoked in any number of dimensions between 12 and 21, except, for some reason, for 17, and two 102-dimensional manifolds can be yoked in 181-, 182-, or 183-dimensional space.)&lt;br /&gt;
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==Coordinate systems==&lt;br /&gt;
While an n-dimensional object requires n coordinates to describe it, the choice of coordinate is not unique.  For two-dimensional planes, for instance, there are two different [[coordinate system]]s in wide use: [[rectangular coordinates|rectangular]], or Cartesian, coordinates, and [[polar coordinates]].  Even here, such choices as [[scale]] and [[origin]] are arbitrary.  In three dimensions, Cartesian coordinates, [[cylindrical coordinates]], and [[polar coordinates]] all are commonly employed.  Four dimensions yields the familiar Cartesian as well as [[trochilical coordinates|trochilical]], [[phalaggomatic coordinates|phalaggomatic]], and [[glomeric coordinates]], and so on.  In each dimension, more exotic coordinate systems also exist, though less often used.&lt;br /&gt;
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The standard names for the [[axis|axes]] and coordinates vary.  By convention, the rectangular coordinates in two dimensions are usually symbolized by &amp;#039;&amp;#039;x&amp;#039;&amp;#039; and &amp;#039;&amp;#039;y&amp;#039;&amp;#039;, and for physical objects are referred to as [[length]] and [[width]].  Three dimensions adds &amp;#039;&amp;#039;z&amp;#039;&amp;#039; and [[depth]]; four dimensions &amp;#039;&amp;#039;w&amp;#039;&amp;#039; and [[ginth]].  (Sometimes height is regarded as a dimension, replacing either length or depth.)  The angle of polar, cylindrical, or trochilical coordinates is usually symbolized by the [[Greek]] letter &amp;amp;theta;, the additional angle of spherical or phalaggomatic coordinates by &amp;amp;phi;, and the third angle in glomeric coordinates by &amp;amp;psi; (the distance in all of these systems from the origin or the appropriate axis being most usually called the radius, &amp;#039;&amp;#039;r&amp;#039;&amp;#039;.)&lt;br /&gt;
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==Symmetries and Transformations==&lt;br /&gt;
In any dimension, certain [[transformation (geometry)|transformation]]s exist between spaces, and [[symmetry|ies]] of objects and spaces unchanged by these transformations.  While other more esoteric transformations also exist, the two most basic are those of [[translation (geometry)|translation]], [[rotation]], and [[reflection]].&lt;br /&gt;
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===Translation===&lt;br /&gt;
Translation is a transformation that moves every point in a space to another point a fixed distance away, in a fixed direction.  Essentially, translation simply moves objects; it changes their position while maintaining their shape and orientation.  Although finite objects cannot have [[translational symmetry]]&amp;amp;mdash;after they&amp;#039;re moved, they necessarily end up in a different place&amp;amp;mdash;it is a property that can hold for infinite objects and spaces.  It is possible for translation symmetry to hold only for specific distances and/or directions.  An infinite [[cylinder]], for instance, would have translational symmetry along its axis, but not in any other direction.  An infinite [[grid]] would have translational symmetry along its grid lines, but only for distances that are exact multiples of the distance between grid lines.&lt;br /&gt;
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===Rotation===&lt;br /&gt;
Rotation involves maintaining the &amp;#039;&amp;#039;distance&amp;#039;&amp;#039; of each point in an &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-space from a particular (&amp;#039;&amp;#039;m&amp;#039;&amp;#039;-2)-flat, called the [[&amp;quot;cnodax&amp;quot;]], while changing the &amp;#039;&amp;#039;angle&amp;#039;&amp;#039; from the cnodax (relative to a fixed reference angle).  In two dimensions, the cnodax is a point; for rotation in three dimensions, the cnodax is a line (referred to as the [[axis of rotation]]); in flunespace, one rotates about a plane, and in five-space a realm. Multiple rotations can duplicate the effect of any translation, but the reverse is not true.  An object or space unchanged by rotation (other than rotation of multiples of 360 [[degree]]s, which will obviously leave &amp;#039;&amp;#039;any&amp;#039;&amp;#039; object unchanged) is said to have [[rotational symmetry]].  As with translational symmetry, rotational symmetry may apply only in particular directions and degrees; a sphere has perfect rotational symmetry in any direction, for instance, but a [[regular tetrahedron]] only has rotational symmetry through axes passing through the centers of two opposite [[face]]s or [[edge]]s, and only for rotations of multiples of 120 degrees for the former and 180 degrees for the latter.&lt;br /&gt;
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The rotations between two different [[parallel]] cnodaces differ only by a translation.  This means that in planespace, there&amp;#039;s fundamentally only one way to rotate; all points are parallel, so no matter what point an object is rotated about, ignoring translations it&amp;#039;s the same as rotating it about any other point.  Above two dimensions, though, the orientation matters.  One can rotate about three independent axes in three dimensions; one can rotate about six independent ([[perpendicular]]) planes in four dimensions, and &lt;br /&gt;
ten perpendicular realms in five.  In general, there are [[binomial coefficient|&amp;lt;math alt=&amp;quot;nC2&amp;quot;&amp;gt;\binom{n}{2}&amp;lt;/math&amp;gt;]] mutually perpendicular &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-2-flats in &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional space, a particular application of the more general formula that there are [[binomial coefficient|&amp;lt;math alt=&amp;quot;nCn-m&amp;quot;&amp;gt;\binom{n}{n-m}&amp;lt;/math&amp;gt;]] mutually perpendicular &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-flats in &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-space.&lt;br /&gt;
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===Reflection===&lt;br /&gt;
A &amp;#039;&amp;#039;reflection&amp;#039;&amp;#039; is a transformation that carries each point in an &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional object or space through an &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-flat referred to as the &amp;quot;[[speculum]]&amp;quot; to a point an equal distance from the speculum on the other side.  If &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-&amp;#039;&amp;#039;n&amp;#039;&amp;#039; is even, then the reflection is equivalent to a rotation, but if &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-&amp;#039;&amp;#039;n&amp;#039;&amp;#039; is odd, then the reflection replaces an object with its [[mirror image]].  If an object and its mirror image are identical, then the object is said to possess [[reflectional symmetry]], or to be [[amphichiral]].  Most often, it is assumed that &amp;#039;&amp;#039;m&amp;#039;&amp;#039;&amp;amp;nbsp;=&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;-&amp;amp;nbsp;1&amp;amp;mdash;that is, a reflection involves a speculum only one dimension lower than that of the reflected object or space.  In two dimensions, one usually refers to reflection through a line, and in three dimensions through a plane.  A  reflection through a lower number of dimensions can always be reduced to a series of reflections through (&amp;#039;&amp;#039;n&amp;#039;&amp;#039;-1)-flats.  For instance, reflecting an object through a line in realmspace is equivalent to rotating it 180 degrees around that line, and to reflecting it through two perpendicular planes that contain that line.&lt;br /&gt;
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As with rotations, the results of reflecting through two different parallel specula differ only by a translation.  This means that, ignoring translations, all reflections in one dimension are equivalent, since the reflections can only be through a point, and all points are parallel.  In two dimensions, reflections can be made through lines of infinitely many orientations.  However, only those through orthogonal axes are independent; others can be emulated by combinations of these.  Therefore, since there only can exist two mutually perpendicular axes in two dimensions, there are two possible independent reflections.  In three dimensions, there are three, and in flunespace four, and so on... this is a special case of the formula [[binomial coefficient|&amp;lt;math alt=&amp;quot;nCn-m&amp;quot;&amp;gt;\binom{n}{n-m}&amp;lt;/math&amp;gt;]] formula when &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;=&amp;amp;nbsp;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;-1, since [[binomial coefficient|&amp;lt;math alt=&amp;quot;nC1&amp;quot;&amp;gt;\binom{n}{1}&amp;lt;/math&amp;gt;]] is simply equal to &amp;#039;&amp;#039;n&amp;#039;&amp;#039;.&lt;br /&gt;
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Multiple reflections can duplicate the effect of any translation or rotation.&lt;br /&gt;
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==Abstract dimensions==&lt;br /&gt;
Dimensions need not represent physical space in which objects and creatures can exist, but may be applied in a more abstract sense as well to represent the degrees of freedom in a system.  In [[classical dynamics]], [[physicists]] sometimes find it useful to treat position and [[momentum]] as separate dimensions, and more generally in [[science]] similar &amp;quot;[[phase space]]s&amp;quot; of any number of dimensions&amp;amp;mdash;even [[infinity|infinite]]&amp;amp;mdash;may be used to model the possible states of a system.&lt;br /&gt;
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{{anchor|time}}Perhaps the best-known such abstract dimension is [[time]], which in [[relativity]] is treated as a dimension on par with that of physical [[space]].  This has become common knowledge on [[Earth]] to the extent that time is frequently thought of or referred to as &amp;quot;the fourth dimension&amp;quot;.  The idea of time as a fourth dimension didn&amp;#039;t originate with relativity, actually; it was proposed in an article by [[Wikipedia:Jean le Rond d&amp;#039;Alembert|Jean d&amp;#039;Alembert]] as early as 1754, and famously utilized by [[Wikipedia:H. G. Wells|H. G. Wells]] in his well-known story &amp;#039;&amp;#039;[[Wikipedia:The Time Machine|The Time Machine]]&amp;#039;&amp;#039;.  And, indeed, the concept of time has been proposed, and even used scientifically in different ways, in [[cosmos|cosmoi]] other than [[Xi]] where relativity does not apply.  Still, its use in relativity has lent the idea an air of scientific legitimacy on Earth that it may not have previously possessed, and has led to many people being convinced that time as the fourth dimension is a scientific fact.&lt;br /&gt;
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Insisting that &amp;quot;the fourth dimension&amp;quot; can only refer to time, however, shows a gross misunderstanding of the principles involved.  For one thing, the fact that time is treated mathematically as a dimension in relativity doesn&amp;#039;t mean that it&amp;#039;s a dimension &amp;#039;&amp;#039;in the same sense&amp;#039;&amp;#039; as the spatial dimensions&amp;amp;mdash;even the fact that some [[Lorentz transformation|relativistic transformations]] convert time into space, or &amp;#039;&amp;#039;vice versa&amp;#039;&amp;#039;, is open to other physical interpretations.  Even physicists don&amp;#039;t treat time and space completely interchangeably, but refer to &amp;quot;spacelike&amp;quot; and &amp;quot;timelike&amp;quot; dimensions (and there has been at least one proposed [[Grand Unified Theory]] that involved the existence of two timelike dimensions!)&amp;amp;mdash;[[Wikipedia:Hermann Minkowski|Hermann Minkowski]] may have said that &amp;quot;space by itself, and time by itself, are doomed to fade away into mere shadows, and only a kind of union of the two will preserve an independent reality,&amp;quot; but this seems to have proved something of an exaggeration.  But even if one does regard time as an actual dimension, it doesn&amp;#039;t follow that it&amp;#039;s necessarily &amp;#039;&amp;#039;the&amp;#039;&amp;#039; fourth dimension.  It&amp;#039;s &amp;#039;&amp;#039;a&amp;#039;&amp;#039; fourth dimension, if one regards it in addition to the familiar three spatial dimensions.  But nothing in principle prevents there being more than three spatial dimensions, so it&amp;#039;s quite possible to have a fourth spatial dimension and relegate time to the fifth, or sixth, or some higher number.  For that matter, there&amp;#039;s no particular reason why time has to be counted &amp;#039;&amp;#039;last&amp;#039;&amp;#039;; if one wants to number the dimensions, it&amp;#039;s just as valid (albeit unusual) to count time as the &amp;#039;&amp;#039;first&amp;#039;&amp;#039; dimension, and length, width, and depth are the second, third, and fourth.&lt;br /&gt;
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Still, while timelike dimensions and the dimensions of phase spaces may not apparently possess the same sort of immediate physical existence as the familiar spacelike dimensions, it may not be completely out of the question that it &amp;#039;&amp;#039;is&amp;#039;&amp;#039; possible somehow to treat them as such... to &amp;quot;transform coordinates&amp;quot;, as Woleshensky said in [[Wikipedia:Miles J. Breuer|Miles J. Breuer]]&amp;#039;s short story &amp;quot;The Gostak and the Doshes&amp;quot;, so that one is moving through time, or through some dimension of phase space, the same way one moves through space (and perhaps so interchanging the dimensions that what was formerly the spacelike dimension then, to the &amp;quot;rotated&amp;quot; individual, plays the part of the timelike or phasespace dimension he has rotated into).  Exactly what this would entail is difficult to conceive.&lt;br /&gt;
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==Converting between dimensions==&lt;br /&gt;
Moving an object from a lower dimension into a higher dimension, or portraying such a lower-dimensional object in a higher dimension, poses no problems.  The lower-dimensional object can simply be embedded as is in a higher-dimensional space.  If desired, it can even be given some finite thickness to increase its dimensionality.&lt;br /&gt;
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The reverse process is not so simple.  There is not, in general, an easy way of rendering a higher-dimensional object in a lower dimension without loss of information.  It may, in principle, be &amp;#039;&amp;#039;possible&amp;#039;&amp;#039;&amp;amp;mdash;[[mathematics|mathematically]], the [[cardinality]] of [[real number|&amp;amp;#x211D;]]&amp;lt;SUP&amp;gt;&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;lt;/SUP&amp;gt; is equal to [[continuum|2&amp;lt;SUP&amp;gt;&amp;amp;#x2135;&amp;lt;SUB&amp;gt;0&amp;lt;/SUB&amp;gt;&amp;lt;/SUP&amp;gt;]] for all &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;#x2208;[[natural number|&amp;amp;#x2115;&amp;lt;SUP&amp;gt;*&amp;lt;/SUP&amp;gt;]], which implies that it is possible to find a [[bijective transformation]] between two spaces of different (positive) dimensionality, mapping spaces in a higher dimensionality faithfully and uniquely in a lower.  However, the applicability of such a mathematical operation to the transformation of actual physical shapes is questionable.  There are, however, a number of methods in cmmon use to represent higher-dimensional objects in lower-dimensional spaces which are not unique or bijective but still may have their uses.&lt;br /&gt;
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Probably the two most common methods of &amp;quot;converting&amp;quot; objects from higher dimensions to lower are [[projection (geometry)|projection]] and [[cross section]].  In the former, an &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional object is essentially &amp;quot;flattened&amp;quot; into an &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-dimensional image by choosing an &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-dimensional image manifold and a series of space-filling (&amp;#039;&amp;#039;n&amp;#039;&amp;#039;-&amp;#039;&amp;#039;m&amp;#039;&amp;#039;)-flats each of which touches the image and conflating all points in the object that lie within each flat into the single point where it intersects the image manifold.  The chosen flats are often parallel, though they need not be; among [[map projection]]s used to project a sphere (such as the surface of the Earth) onto a plane (such as a [[map]]), some, such as [[equal-area cylindricalprojection]]s, use straight [[ray]]s radiating [[cylinder|cylindrically]] from an axis; others, such as [[azimuthal projections]] (as well as the [[central cylindrical projection]], rarely used because of its extreme distortion away from the equator) use rays radiating spherically from a point; and still others use more seemingly outr&amp;amp;eacute; arrangements.  For a cross section, only a &amp;quot;slice&amp;quot; through the object is portrayed&amp;amp;mdash;that is, the intersection of an object with a lower-dimensional flat.&lt;br /&gt;
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Neither method is [[injective]]&amp;amp;mdash;that is, the results cannot be uniquely [[inverse transformation|inverted]].  A two-dimensional circle could be a projection of a three-dimensional sphere, or an [[ellipsoid]], or a [[cylinder]], or a [[lemon (geometry)|lemon]], or a [[superegg]], or a more exotic shape.  A [[square]] with its [[diagonal]]s could be a projection of a four-sided [[pyramid]], of a regular tetrahedron, of an [[orthohedron]], of a [[Steinmetz solid]], or of a cube with two (neither adjacent nor opposite) corners lopped off (along planes that each pass through three of the cube&amp;#039;s vertices), among many other possibilities.  As for cross sections, a circle could be a cross-section of a sphere, a cylinder, an ellipsoid, a [[cone]], half of a [[ring torus]], or infinitely many other shapes.  A [[regular hexagon]] could be a cross-section of a hexagonal [[prism]], a six-sided pyramid, a cube, a [[cuboctahedron]], a [[triakis tetrahedron]], a [[disdyakis dodecahedron]], a [[disdyakis triacontrahedron]], and so on, and so forth.&lt;br /&gt;
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These issues can somewhat be ameliorated by a [[section matrix]], which comprises an arrangement of parallel cross sections.  To produce a section matrix portraying an &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional shape in &amp;#039;&amp;#039;m&amp;#039;&amp;#039; dimensions, the intersections are taken of the shape with an array of &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-flats, and these cross sections are then laid out in an (&amp;#039;&amp;#039;m&amp;#039;&amp;#039;-&amp;#039;&amp;#039;n&amp;#039;&amp;#039;)-dimensional array.  If &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;&amp;gt;&amp;amp;nbsp;2&amp;#039;&amp;#039;m&amp;#039;&amp;#039;, so that &amp;#039;&amp;#039;m&amp;#039;&amp;#039;-&amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;&amp;gt;&amp;amp;nbsp;&amp;#039;&amp;#039;m&amp;#039;&amp;#039;, then it becomes necessary to have an array of arrays&amp;amp;mdash;or, if &amp;#039;&amp;#039;n&amp;#039;&amp;#039;&amp;amp;nbsp;&amp;gt;&amp;amp;nbsp;3&amp;#039;&amp;#039;m&amp;#039;&amp;#039;, an array of arrays of arrays, and so forth.  When &amp;#039;&amp;#039;n&amp;#039;&amp;#039; is much larger than &amp;#039;&amp;#039;m&amp;#039;&amp;#039;, the section matrix may be impractical, but when &amp;#039;&amp;#039;n&amp;#039;&amp;#039; and &amp;#039;&amp;#039;m&amp;#039;&amp;#039; are within a few dimensions of each other it provides a relatively clear way of &amp;quot;visualizing&amp;quot; a higher dimension.  Of course, because the section matrix uses finitely many cross sections, it isn&amp;#039;t a completely unambiguous representation of the higher-dimensional object, though the more cross sections that are used the more accurate the representation it will be.  The section matrix is not, however, unique; by using cross-sections taken at different angles, very different-looking section matrices may be produced representing the same object.&lt;br /&gt;
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==Otherdimensional worlds==&lt;br /&gt;
When the number of dimensions of a [[world]] is stated, it is usually only the readily perceptible macroscopic spacelike dimensions that are counted.  For instance, if [[string theory]] is correct, [[Tamamna]] may have as many as ten spacelike dimensions, all but three of which are tightly &amp;quot;curled&amp;quot; and indiscernible on the macroscopic scale.  Furthermore, like other worlds, it possesses a timelike dimension in addition to the spacelike ones.  However, whatever other dimensions it may in some sense have, Tamamna is considered a [[three-dimensional world]], because it has only three evident spacelike dimensions on the macroscopic scale; the motion of an object in Tamamna has three appreciable independent degrees of freedom.&lt;br /&gt;
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All other worlds currently described in the Wongery are also three-dimensional.  This is not, however, to say that worlds of other dimensionality cannot exist.  They can, but the different dimensionality would lead to different [[law (science)|law]]s of [[physics]] and very different ways of experiencing the world.  In a [[two-dimensional world]], for instance, it isn&amp;#039;t possible to have a hole or channel go all the way through something without splitting it in two, which means any creatures there with [[digestive tract]]s would have to either use the same orifice for ingestion and excretion, be [[pleote|pleotic]], or have &amp;quot;bridges&amp;quot; spanning their digestive tracts some of which can open at a time to let their food pass but all of which cannot open at once.  If [[gravity]] exists on the world in question, and its inhabitants are confined to the outer perimeter of a circle just as those of a three-dimensional planet are confined to the surface of a sphere, then their motion, barring climbing, jumping, or burrowing, would essentially be confined to one dimension; faced with a barrier they couldn&amp;#039;t somehow go over or under, their only recourse in order to get to the other side would be to go &amp;#039;&amp;#039;all the way around the world&amp;#039;&amp;#039;.  (The world need not be flat or simply connected, however, and sufficiently twisted and multiply connected world shapes may provide additional paths between points on the world&amp;#039;s surface.)&lt;br /&gt;
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While higher dimensions hold some surprises, there are some consistent rules that can be laid out.  In an &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-dimensional world, most inhabitants&amp;#039; visual field will actually be &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-1-dimensional&amp;amp;mdash;with perhaps a limited sense of the &amp;#039;&amp;#039;n&amp;#039;&amp;#039;th dimension analogous to our [[depth perception]], but no real ability to &amp;quot;see&amp;quot; in a full &amp;#039;&amp;#039;n&amp;#039;&amp;#039; dimensions unless they possess [[penetrating vision]].  Thus the inhabitants of a two-dimensional world would, as already mentioned, &amp;quot;see&amp;quot; everything as a line, though to them, of course, this would appear completely natural and normal.  The inhabitants of a [[four-dimensional world]], on the other hand, would &amp;quot;see&amp;quot; in three dimensions, and would be able at a glance to see the interior of a three-dimensional object, or the internal anatomy of a three-dimensional creature, just as we at a glance can see the entirety of a drawing or another two-dimensional surface.  In terms of physics, the [[inverse square law]] pervasive in three-dimensional worlds would be replaced in &amp;#039;&amp;#039;n&amp;#039;&amp;#039;-space by a law concerning the power of -(&amp;#039;&amp;#039;n&amp;#039;&amp;#039;-1).  This is not to say that &amp;#039;&amp;#039;all&amp;#039;&amp;#039; physical [[force]]s would follow such a &amp;quot;law&amp;quot;, but it would be quite common.  Thus many forces in a two-dimensional world would be likely to follow a straight inverse law, in a four dimensional world an [[inverse cube law]], in five an [[inverse tesseract law]], and so on.&lt;br /&gt;
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{{anchor|Travel}}Traveling between worlds of different dimension is possible, but requires considerable alteration in the traveling object or [[creature]] (just as does the travel between worlds with different physical laws in general).  Beings traveling to worlds of lower dimensionality often find such worlds stifling and unpleasantly restrictive; those traveling to higher dimensions find them confusing and overwhelming.  However, there are exceptions, and some individuals do manage to easily adapt to other dimensions, perhaps enjoying the simplicity of lower dimensions or the freedom of higher.  As with [[intercosmic travel]] or other travel between worlds of different physical laws, the conversion to fit into the new dimension may be &amp;quot;lossy&amp;quot; (particularly when traveling from higher to lower dimension), and generally the method of interdimensional travel also includes a mechanism to record the details of the traveler&amp;#039;s original state so that it can be restored if he returns.  If this is not the case, then it may not be possible to return to one&amp;#039;s original dimension by the same means, and even if one does find a way back, he may arrive substantially altered in some way from when he set out.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Wikipedia:Dimension|Dimension]] on Wikipedia&lt;br /&gt;
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==External links==&lt;br /&gt;
* [http://web.archive.org/web/20070207021813/members.aol.com/Polycell/glossary.html Glossary for Hyperspace]&lt;br /&gt;
* [http://teamikaria.com/hddb/classic/glossary.htm Multi-dimensional Glossary]&lt;br /&gt;
* [http://mathworld.wolfram.com/Dimension.html Dimension] on Wolfram MathWorld&lt;br /&gt;
[[Category:Geometry]]&lt;/div&gt;</summary>
		<author><name>Antefyn</name></author>
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